This content originally appeared on foobartel.com :: Stream and was authored by foobartel.com :: Stream
The old reality was about delivering print products, getting them off to the printer and you're job was done.
Not so with Software.
Managing production: old reality
- Requirements
- Deadlines
You need a system of continous learning and flow.
- Structure projects about learning
- Every project starts with uncrertainty and you have to embrace uncertainty to succeed.
- Implement tests and change direction, adjust and keep going forward.
- Which Equals continuous learning.
- Build, measure, learn.
Managing stakeholders: old reality
- Deliverables and output
- Easy to measure
- But Deliverables only don't make a success
- This approach Doesnt work in continous learning
- What is the actual outcome?
Outcome across your portfolio:
- Do your customers love your product?
- Will they buy it, sign up, use it?
- Growth: figure out how to grow
Moving at the same rhythm as the business means answering key questions together.
This content originally appeared on foobartel.com :: Stream and was authored by foobartel.com :: Stream
foobartel.com :: Stream | Sciencx (2013-03-05T23:00:00+00:00) Notes from “Design Management And Continuous Design” by Josh Seiden at UXHK 2013. Retrieved from https://www.scien.cx/2013/03/05/notes-from-design-management-and-continuous-design-by-josh-seiden-at-uxhk-2013/
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