This content originally appeared on Envato Tuts+ Tutorials and was authored by John Negoita
In an earlier tutorial we covered how to draw a pie chart or doughnut chart using HTML5 canvas. In this tutorial I will show you how to use JavaScript and the HTML5 canvas as a means to graphically display data by using bar charts.
What Is a Bar Chart?
Bar charts are very common tools used to represent numerical data. From financial reports to PowerPoint presentations to infographics, bar charts are used very often since they offer a view of numerical data that is very easy to understand.
Bar charts represent numerical data using bars, which are rectangles with either their widths or heights proportional to the numerical data that they represent.
There are many types of bar charts, for example:
- horizontal bar charts and vertical bar charts depending on the chart orientation
- stacked bar charts or classic bar charts for representing multiple series of data
- 2D or 3D bar charts
What Are the Components of a Bar Chart?
Let's take a look at the components that make up a bar chart regardless of its type:
- The chart data: these are sets of numbers and associated categories which are represented by the chart.
- Name of the data series (1).
- The chart grid (2): gives a reference system so that the visual representation can be easily understood.
- The bars (3): color-filled rectangles with dimensions proportional to the data represented.
- Chart legend (4): shows the correspondence between the colors used and the data they represent.
Now that we know the components of a bar chart, let's see how we can write the JavaScript code to draw a chart like this.
Drawing the Bar Chart Using JavaScript
Setting Up the JS Project
To start drawing using JavaScript and the HTML5 canvas, we will need to set up our project like this:
- Create a folder to hold the project files; let's call this folder
bar-chart-tutorial
. - Inside the project folder, create a file and call it index.html. This will contain our HTML code.
- Also inside the project folder, create a file and call it script.js. This will contain the JavaScript code for drawing the bar chart.
We'll keep things very simple and add the following code inside index.html:
<html> <body> <canvas id="myCanvas"></canvas> <script type="text/javascript" src="script.js"></script> </body> </html>
We have the <canvas>
element with the ID myCanvas
so that we can reference it in our JS code. We then load the JS code via the <script>
tag.
Add the following code in the script.js file:
var myCanvas = document.getElementById("myCanvas"); myCanvas.width = 500; myCanvas.height = 500; var ctx = myCanvas.getContext("2d");
This gets a reference to the canvas element and then sets the width and height to 300px
. To draw on the canvas, we only need a reference to its 2D context, which contains all the drawing methods.
Adding a Few Helper Functions
Drawing the bar chart only requires knowing how to draw two elements:
- drawing a line: for drawing the grid lines
- drawing a color-filled rectangle: for drawing the bars of the chart
Let's create the helper JS functions for these two elements. We will add the functions in our script.js file.
function drawLine(ctx, startX, startY, endX, endY,color){ ctx.save(); ctx.strokeStyle = color; ctx.beginPath(); ctx.moveTo(startX,startY); ctx.lineTo(endX,endY); ctx.stroke(); ctx.restore(); }
The drawLine
function takes six parameters:
-
ctx
: reference to the drawing context -
startX
: the X coordinate of the line starting point -
startY
: the Y coordinate of the line starting point -
endX
: the X coordinate of the line end point -
endY
: the Y coordinate of the line end point -
color
: the color of the line
We are modifying the color settings for the strokeStyle
. This determines the color used to draw the line. We use ctx.save()
and ctx.restore()
so that we don't affect the colors used outside this function.
We draw the line by calling beginPath()
. This informs the drawing context that we are starting to draw something new on the canvas. We use moveTo()
to set the starting point, call lineTo()
to indicate the end point, and then do the actual drawing by calling stroke()
.
Another helper function that we need is a function to draw a bar—which is a color-filled rectangle. Let's add it to script.js:
function drawBar(ctx, upperLeftCornerX, upperLeftCornerY, width, height,color){ ctx.save(); ctx.fillStyle=color; ctx.fillRect(upperLeftCornerX,upperLeftCornerY,width,height); ctx.restore(); }
The drawBar
function takes six parameters:
-
ctx
: reference to the drawing context -
upperLeftCornerX
: the X coordinate of the bar's upper left corner -
upperLeftCornerY
: the X coordinate of the bar's upper left corner -
width
: the width of the bar -
height
: the height of the bar -
color
: the color of the bar
The Bar Chart Data Model
Now that we have the helper functions in place, let's move on to the chart's data model. All types of chart, including bar charts, have a data model behind them. The data model is a structured set of numerical data. For this tutorial we will use a data series of categories and their associated numerical values representing the number of vinyl records in my collection of records grouped by music genre:
- Classical music: 16
- Alternative rock: 12
- Pop: 18
- Jazz: 32
We can represent this in JavaScript in the form of an object. We will pass this data to our BarChart
object along with other information. Let's add it to our script.js file:
{ "Classical Music": 16, "Alternative Rock": 12, "Pop": 18, "Jazz": 32, }
Implementing the BarChart Class
Our BarChart
class will have a variety of methods to help split the code into separate related parts. Different components of the bar chart will be drawn by different methods.
Implementing the Bar Chart Component
Let's implement the class and methods that will do the actual drawing of our bar chart. We will do this by adding the following JavaScript code to our script.js file:
class BarChart { constructor(options) { this.options = options; this.canvas = options.canvas; this.ctx = this.canvas.getContext("2d"); this.colors = options.colors; this.titleOptions = options.titleOptions; this.maxValue = Math.max(...Object.values(this.options.data)); } drawGridLines() { var canvasActualHeight = this.canvas.height - this.options.padding * 2; var canvasActualWidth = this.canvas.width - this.options.padding * 2; var gridValue = 0; while (gridValue <= this.maxValue) { var gridY = canvasActualHeight * (1 - gridValue / this.maxValue) + this.options.padding; drawLine( this.ctx, 0, gridY, this.canvas.width, gridY, this.options.gridColor ); drawLine( this.ctx, 15, this.options.padding/2, 15, gridY + this.options.padding/2, this.options.gridColor ); // Writing grid markers this.ctx.save(); this.ctx.fillStyle = this.options.gridColor; this.ctx.textBaseline = "bottom"; this.ctx.font = "bold 10px Arial"; this.ctx.fillText(gridValue, 0, gridY - 2); this.ctx.restore(); gridValue += this.options.gridScale; } } drawBars() { var canvasActualHeight = this.canvas.height - this.options.padding * 2; var canvasActualWidth = this.canvas.width - this.options.padding * 2; var barIndex = 0; var numberOfBars = Object.keys(this.options.data).length; var barSize = canvasActualWidth / numberOfBars; var values = Object.values(this.options.data); for (let val of values) { var barHeight = Math.round((canvasActualHeight * val) / this.maxValue); console.log(barHeight); drawBar( this.ctx, this.options.padding + barIndex * barSize, this.canvas.height - barHeight - this.options.padding, barSize, barHeight, this.colors[barIndex % this.colors.length] ); barIndex++; } } draw() { this.drawGridLines(); this.drawBars(); } }
The class starts defining the constructor method to do some basic initialization by storing the options
passed as parameters in different properties. It stores the canvas
reference and creates a drawing context also stored as a class member. Then it stores the colors
array passed as options. It also extracts the maximum value of the keys from our data object and stores it in the maxValue
property. We need this number because we will need to scale all the bars according to this value and according to the size of the canvas. Otherwise, our bars might go outside the display area, and we don't want that.
Now, we will implement the drawGridLines()
method. This will draw the grid lines and the grid markers.
The canvasActualHeight
and canvasActualWidth
variables store the height and width of the canvas adjusted using the value of the padding passed via options
. The padding
variable indicates the number of pixels between the edge of the canvas and the chart inside.
We then draw the grid lines of the chart. The options.gridStep
property sets the step used for drawing the lines. So a options.gridStep
of 10 will mean drawing grid lines every 10 units.
To draw the grid lines, we use the helper function drawLine()
; as for the color of the grid lines, we take it from the options.gridColor
variable. Please note that the canvas coordinates start from 0,0
in the top left corner and increase towards the right and bottom, while our grid values increase in value from the bottom towards the top. That is why we used 1 - gridValue/maxValue
in the formula calculating the gridY
value.
For every grid line, we also draw the value of the grid line 2 pixels above the grid line (that's why we have gridY - 2
for the Y coordinates of the text).
Next we draw the bars by using the drawBars()
method. The math for calculating the height and width of each bar is pretty straightforward; it takes into account the padding and the value and color for each category in the chart's data model.
Using the Bar Chart Component
Let's now see how to use the BarChart
class implemented above. We need to instantiate the class and call the draw()
method. Add the following code to the script.js file:
var myBarchart = new BarChart({ canvas: myCanvas, padding: 40, gridScale: 5, gridColor: "black", data: { "Classical Music": 16, "Alternative Rock": 12, "Pop": 18, "Jazz": 32, }, colors: ["#a55ca5", "#67b6c7", "#bccd7a", "#eb9743"], }); myBarchart.draw();
The code creates a new instance of the BarChart
class with the required options. We will write the methods that use the titleOptions
object in the next section of the tutorial. Loading the index.html in a browser should produce a result like this:
Adding the Data Series Name and Chart Legend
To add the data series name below the chart, we need to add the following method to our BarChart
class:
drawLabel() { this.ctx.save(); this.ctx.textBaseline = "bottom"; this.ctx.textAlign = this.titleOptions.align; this.ctx.fillStyle = this.titleOptions.fill; this.ctx.font = `${this.titleOptions.font.weight} ${this.titleOptions.font.size} ${this.titleOptions.font.family}`; let xPos = this.canvas.width / 2; if (this.titleOptions.align == "left") { xPos = 10; } if (this.titleOptions.align == "right") { xPos = this.canvas.width - 10; } this.ctx.fillText(this.options.seriesName, xPos, this.canvas.height); this.ctx.restore(); }
We accept a bunch of font properties inside our titleOptions
object to set things like font size, font family and the font weight. We also accept a string value to determine the alignment of the chart title. We use this to control the alignment of the title. We also use this value to determine the position of the new string besides its alignment.
Also update the draw()
method of the class to add a call to drawLabel()
.
draw() { this.drawGridLines(); this.drawBars(); this.drawLabel(); }
We also need to change the way we instantiate the Barchart
class like this:
var myBarchart = new Barchart( { canvas:myCanvas, seriesName:"Vinyl records", padding:20, gridScale:5, gridColor:"#eeeeee", data: { "Classical Music": 16, "Alternative Rock": 12, "Pop": 18, "Jazz": 32, }, colors:["#a55ca5","#67b6c7", "#bccd7a","#eb9743"], titleOptions: { align: "center", fill: "black", font: { weight: "bold", size: "18px", family: "Lato" } } } ); myBarchart.draw();
And here is how the result looks:
To add the legend, we first need to modify index.html
to look like this:
<html> <body> <canvas id="myCanvas" style="background: white;"></canvas> <legend for="myCanvas"></legend> <script type="text/javascript" src="script.js"></script> </body> </html>
The legend
tag will be used as a placeholder for the chart's legend. The for
attribute links the legend to the canvas holding the chart. We now need to add the code that creates the legend. We will do this in the index.js
file after the code that draws the data series name. The code identifies the legend
tag corresponding to the chart, and it will add the list of categories from the chart's data model together with the corresponding color. The resulting index.js file will look like this:
var myCanvas = document.getElementById("myCanvas"); myCanvas.width = 500; myCanvas.height = 500; var ctx = myCanvas.getContext("2d"); function drawLine(ctx, startX, startY, endX, endY, color) { ctx.save(); ctx.strokeStyle = color; ctx.beginPath(); ctx.moveTo(startX, startY); ctx.lineTo(endX, endY); ctx.stroke(); ctx.restore(); } function drawBar( ctx, upperLeftCornerX, upperLeftCornerY, width, height, color ) { ctx.save(); ctx.fillStyle = color; ctx.fillRect(upperLeftCornerX, upperLeftCornerY, width, height); ctx.restore(); } class BarChart { constructor(options) { this.options = options; this.canvas = options.canvas; this.ctx = this.canvas.getContext("2d"); this.colors = options.colors; this.titleOptions = options.titleOptions; this.maxValue = Math.max(...Object.values(this.options.data)); } drawGridLines() { var canvasActualHeight = this.canvas.height - this.options.padding * 2; var canvasActualWidth = this.canvas.width - this.options.padding * 2; var gridValue = 0; while (gridValue <= this.maxValue) { var gridY = canvasActualHeight * (1 - gridValue / this.maxValue) + this.options.padding; drawLine( this.ctx, 0, gridY, this.canvas.width, gridY, this.options.gridColor ); drawLine( this.ctx, 15, this.options.padding / 2, 15, gridY + this.options.padding / 2, this.options.gridColor ); // Writing grid markers this.ctx.save(); this.ctx.fillStyle = this.options.gridColor; this.ctx.textBaseline = "bottom"; this.ctx.font = "bold 10px Arial"; this.ctx.fillText(gridValue, 0, gridY - 2); this.ctx.restore(); gridValue += this.options.gridStep; } } drawBars() { var canvasActualHeight = this.canvas.height - this.options.padding * 2; var canvasActualWidth = this.canvas.width - this.options.padding * 2; var barIndex = 0; var numberOfBars = Object.keys(this.options.data).length; var barSize = canvasActualWidth / numberOfBars; var values = Object.values(this.options.data); for (let val of values) { var barHeight = Math.round((canvasActualHeight * val) / this.maxValue); console.log(barHeight); drawBar( this.ctx, this.options.padding + barIndex * barSize, this.canvas.height - barHeight - this.options.padding, barSize, barHeight, this.colors[barIndex % this.colors.length] ); barIndex++; } } drawLabel() { this.ctx.save(); this.ctx.textBaseline = "bottom"; this.ctx.textAlign = this.titleOptions.align; this.ctx.fillStyle = this.titleOptions.fill; this.ctx.font = `${this.titleOptions.font.weight} ${this.titleOptions.font.size} ${this.titleOptions.font.family}`; let xPos = this.canvas.width / 2; if (this.titleOptions.align == "left") { xPos = 10; } if (this.titleOptions.align == "right") { xPos = this.canvas.width - 10; } this.ctx.fillText(this.options.seriesName, xPos, this.canvas.height); this.ctx.restore(); } drawLegend() { let pIndex = 0; let legend = document.querySelector("legend[for='myCanvas']"); let ul = document.createElement("ul"); legend.append(ul); for (let ctg of Object.keys(this.options.data)) { let li = document.createElement("li"); li.style.listStyle = "none"; li.style.borderLeft = "20px solid " + this.colors[pIndex % this.colors.length]; li.style.padding = "5px"; li.textContent = ctg; ul.append(li); pIndex++; } } draw() { this.drawGridLines(); this.drawBars(); this.drawLabel(); this.drawLegend(); } } var myBarchart = new BarChart({ canvas: myCanvas, seriesName: "Vinyl records", padding: 40, gridStep: 5, gridColor: "black", data: { "Classical Music": 16, "Alternative Rock": 12, Pop: 18, Jazz: 32 }, colors: ["#a55ca5", "#67b6c7", "#bccd7a", "#eb9743"], titleOptions: { align: "center", fill: "black", font: { weight: "bold", size: "18px", family: "Lato" } } }); myBarchart.draw();
Which will produce a final result looking like this:
Try passing different options to the chart to see how it affects the final result. As an exercise, can you write to code make those grid lines multi-colored?
Congratulations
We have seen that drawing charts using the HTML5 canvas is actually not that hard. It only requires a bit of math and a bit of JavaScript knowledge. You now have everything you need for drawing your own bar charts.
This post has been updated with contributions from Nitish Kumar. Nitish is a web developer with experience in creating eCommerce websites on various platforms. He spends his free time time working on personal projects that make his everyday life easier or taking long evening walks with friends.
This content originally appeared on Envato Tuts+ Tutorials and was authored by John Negoita
John Negoita | Sciencx (2017-03-30T08:18:48+00:00) How to Draw Bar Charts Using JavaScript and HTML5 Canvas. Retrieved from https://www.scien.cx/2017/03/30/how-to-draw-bar-charts-using-javascript-and-html5-canvas/
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