Finite State Machines

When building user interface, the question of ‘state’ will quickly surface. Simple interactions usually require simple state changes. Something is on or it is off. It is open or closed. However, for anything sufficiently more complex things quickly bec…


This content originally appeared on Ben Frain and was authored by Ben Frain

When building user interface, the question of ‘state’ will quickly surface. Simple interactions usually require simple state changes. Something is on or it is off. It is open or closed. However, for anything sufficiently more complex things quickly become difficult. In my experience, an increased number of states for any given section of UI creates […]


This content originally appeared on Ben Frain and was authored by Ben Frain


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Ben Frain | Sciencx (2020-02-28T11:01:14+00:00) Finite State Machines. Retrieved from https://www.scien.cx/2020/02/28/finite-state-machines/

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