My first python project!

Tick Tack Toe

From a course I bought in Udemy
I think I covered any possible type error that the user could make, please tell me if I´m missing something!!

What it does?
-Ask the user to choose between X or O as a marker
-Random to choose …


This content originally appeared on DEV Community and was authored by Hachikoi

Tick Tack Toe

From a course I bought in Udemy
I think I covered any possible type error that the user could make, please tell me if I´m missing something!!

What it does?
-Ask the user to choose between X or O as a marker
-Random to choose who is first
-Verifies it´s an empty space
-Then places the marker in a place that the player chooses
-Verifies is someone has won
-So on, so on
-At the end ask if they want to play again

I first try it without any help for 4 days,
then finished whit some kind of walkthrough they give and then I mixed what I like and what they used to optimize my project! Whit a total of 7 days and approx. 800 written lines of code!!

Pro tip:

To upload code just go to the programs you use, select all the code + tab + control c
Then just paste it here!

code

import random

def final_display(display1,numepad):  #Yei! すき!好き!スキ!1-9r
    print(''*3)
    print(display1[:3],'°-°',numepad[:3])
    print('---------------',' + ','---------')
    print(display1[3:6],'°_°',numepad[3:6])
    print('---------------',' + ','---------')
    print(display1[6:],'°_°',numepad[6:])
    print('---------------',' + ','---------')

def choice_xy():
    print("Welcome to my tic tac toe game!~")
    choice = input("Do you want X or O?: ")
    while choice.lower() not in ['x','o']:
        choice = input("I said X or O?... ")
    if choice.lower() == 'x':
        return 'X','O'

    else:
        return 'O','X'

def place_symbol(display2,symbol,where):  #just places the correct symbol
    display2[where] = symbol

def win_check(board,mark):
    #Checks for all the Rows
    #then all the Columns
    #at least if the diagonals are equial to each other and the Marker
    if board[0] == mark and board[1] == mark and board[2] == mark:
        return True
    elif board[3] == mark and board[4] == mark and board[5] == mark:
        return True
    elif board[6] == mark and board[7] == mark and board[8] == mark:
        return True
    elif board[0] == mark and board[3] == mark and board[6] == mark:
        return True
    elif board[1] == mark and board[4] == mark and board[7] == mark:
        return True
    elif board[2] == mark and board[5] == mark and board[8] == mark:
        return True
    elif board[6] == mark and board[4] == mark and board[2] == mark:
        return True
    elif board[0] == mark and board[4] == mark and board[8] == mark:
        return True
    else:
        return False

def random_turn():
    turn = random.randint(1,2)
    if turn == 1:
        #print('Player 1')
        return turn
    else:
        #print('Player 2')
        return turn

def available_check(display3,position3):
    #Returns bool to check is the space is available
    return not display3[position3-1].isupper()
    #True == Occupied, False == Empty

def full_display(display7):
    #Checks if the display is full == True
    counter = 0
    for i in [1,2,3,4,5,6,7,8,9]:
        if display7[i-1] in 'X' or display7[i-1] in 'O':
            counter += 1
    return counter == 9

def where_put_it():  #Ask where to put the marker and verifies is in 1-9
    where = input('Where do you want to make your move?(1-9) ')
    while where not in ('1','2','3','4','5','6','7','8','9'):
        where = input('違う Invalid move, try again .... ')
    where2 = int(where)
    return where2

def play_again_ask():   #If wanna play again, returns True
    choice = input('Wanna play again?(Yes or No): ')
    while choice.lower() not in ['yes', 'no']:
        choice = input('あのさ。。Yes or No: ')
    if choice.lower() == 'yes':
        return 'yes'
    else:   #Just can be 'yes' or 'no'
        return 'no'

def pc_gaming():
    display0_0 = [' ',' ',' ',
                  ' ',' ',' ',
                  ' ',' ',' ']
    numepad = [1, 2, 3,
               4, 5, 6,
               7, 8, 9]
    player1S,player2S = choice_xy()
    if random_turn() == 1:
        turnCast = 1
        print('Player 1 goose first~')
    else:
        turnCast = 2
        print('Player 2 goose first~')

    while not full_display(display0_0):
        if turnCast % 2 == 0:
            print('Player 2´s turn~')
            final_display(display0_0, numepad)
            castPosition = where_put_it()-1  # Checks is in 1-9
            ##################
            while display0_0[castPosition].isupper():
                print('-Occupied field-')
                castPosition = where_put_it()-1
            place_symbol(display0_0,player2S,castPosition)
            if win_check(display0_0,player2S):
                final_display(display0_0, numepad)
                print('Player 2 WINS!')
                break

        elif turnCast % 2 != 0:
            print('Player 1´s turn~')
            final_display(display0_0,numepad)
            castPosition = where_put_it()-1  # Checks is in 1-9
            ##############
            while display0_0[castPosition].isupper():
                print('-Occupied field-')
                castPosition = where_put_it()-1
            place_symbol(display0_0,player1S,castPosition)
            if win_check(display0_0,player1S):
                final_display(display0_0, numepad)
                print('Player 1 WINS!')
                break

        turnCast += 1
    if not(win_check(display0_0,player1S) and win_check(display0_0,player1S)) and full_display(display0_0):
        print('Nobody wins...')

pc_gaming()
response = play_again_ask()
if response.lower == 'yes':
    pc_gaming()
else:
    print('Thanks for playing!')


This content originally appeared on DEV Community and was authored by Hachikoi


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