Next layer resolutions [til/spectrum]

I keep losing this information in the Next manual, so here it is for quick lookup.

Layer
Name
Resolution
Cell size
Cells
Colours
Colours/cell

L0
ULA
256 x 192
8 x 8
32 x 24
8
2

L1,0
LoRes
128 x 96


256

L1,1
Standard Res
256 x 192
8 x 8
32 x 24
256
2

L1,2
Timex HiRes
512 x 192


2

L1,3
Timex HiColour
256 x 192
8 x 1
32 x 192
256
2

L2

256 x 192


256

L3,0
Text mode
320 x 256
8 x 8
40 x 32
256
2

L3,1
Text mode
640 x 256
8 x 8
80 x 32
256
2

L3,2
Graphics mode
320 x 256
8 x 8
40 x 32
256
16

L3,3
Graphics mode
640 x 256
8 x 8
80 x 32
256
16

In addition to these layers, there are also the sprites which don’t work off a grid.
Layer 0

Layer 0 – Standard Spectrum (ULA) mode, 256w x 192h pixels, 8 colours
total (2 in tensities), 32 x 24 cells, each capable of displaying 2 colours

Layer 1

Layer 1,0 – LoRes (Enhanced ULA) mode, 128w x 96h pixels, 256 colours
total, 1 colour per pixel
Layer 1,1 – Standard Res (Enhanced ULA) mode, 256w x 192h pixels,
256 colours total, 32 x 24 cells, each capable of displaying 2 colours
Layer 1,2 – Timex HiRes (Enhanced ULA) mode, 512w x 192h pixels,
256 colours total, only 2 colours on screen
Layer 1,3 – Timex HiColour (Enhanced ULA) mode, 256w x 192h pixels,
256 colours total, 32 x 192 cells, each capable of displaying 2 colours

Layer 2

Layer 2 – 256w x 192h pixels, 256 colours total, one colour per pixel

Layer 3

Layer 3,0 – Text mode, 320w x 256h pixels, 256 colours total,
40 x 32 cells each capable of displaying 2 colours
Layer 3,1 – Text mode, 640w x 256h pixels, 256 colours total,
80 x 32 cells, each capable of displaying 2 colours
Layer 3,2 – Graphics mode, 320w x 256h pixels, 256 colours total,
40 x 32 cells each capable of displaying 16 colours
Layer 3,3 – Graphics mode, 640w x 256h pixels, 256 colours total,
80 x 32 cells, each capable of displaying 16 colours

This is all on page 116 of the first edition manual.


This content originally appeared on remy sharp's b:log and was authored by remy sharp's b:log

I keep losing this information in the Next manual, so here it is for quick lookup.

Layer Name Resolution Cell size Cells Colours Colours/cell
L0 ULA 256 x 192 8 x 8 32 x 24 8 2
L1,0 LoRes 128 x 96 - - 256 -
L1,1 Standard Res 256 x 192 8 x 8 32 x 24 256 2
L1,2 Timex HiRes 512 x 192 - - 2 -
L1,3 Timex HiColour 256 x 192 8 x 1 32 x 192 256 2
L2 256 x 192 - - 256 -
L3,0 Text mode 320 x 256 8 x 8 40 x 32 256 2
L3,1 Text mode 640 x 256 8 x 8 80 x 32 256 2
L3,2 Graphics mode 320 x 256 8 x 8 40 x 32 256 16
L3,3 Graphics mode 640 x 256 8 x 8 80 x 32 256 16

In addition to these layers, there are also the sprites which don't work off a grid.

Layer 0

  • Layer 0 – Standard Spectrum (ULA) mode, 256w x 192h pixels, 8 colours total (2 in tensities), 32 x 24 cells, each capable of displaying 2 colours

Layer 1

  • Layer 1,0 – LoRes (Enhanced ULA) mode, 128w x 96h pixels, 256 colours total, 1 colour per pixel
  • Layer 1,1 – Standard Res (Enhanced ULA) mode, 256w x 192h pixels, 256 colours total, 32 x 24 cells, each capable of displaying 2 colours
  • Layer 1,2 – Timex HiRes (Enhanced ULA) mode, 512w x 192h pixels, 256 colours total, only 2 colours on screen
  • Layer 1,3 – Timex HiColour (Enhanced ULA) mode, 256w x 192h pixels, 256 colours total, 32 x 192 cells, each capable of displaying 2 colours

Layer 2

  • Layer 2 – 256w x 192h pixels, 256 colours total, one colour per pixel

Layer 3

  • Layer 3,0 – Text mode, 320w x 256h pixels, 256 colours total, 40 x 32 cells each capable of displaying 2 colours
  • Layer 3,1 – Text mode, 640w x 256h pixels, 256 colours total, 80 x 32 cells, each capable of displaying 2 colours
  • Layer 3,2 – Graphics mode, 320w x 256h pixels, 256 colours total, 40 x 32 cells each capable of displaying 16 colours
  • Layer 3,3 – Graphics mode, 640w x 256h pixels, 256 colours total, 80 x 32 cells, each capable of displaying 16 colours

This is all on page 116 of the first edition manual.

Originally published on Remy Sharp's b:log


This content originally appeared on remy sharp's b:log and was authored by remy sharp's b:log


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