This content originally appeared on Hacker Noon and was authored by Ishan Pandey
This content originally appeared on Hacker Noon and was authored by Ishan Pandey
Print
Share
Comment
Cite
Upload
Translate
Updates
There are no updates yet.
Click the Upload button above to add an update.
APA
MLA
Ishan Pandey | Sciencx (2021-06-13T01:44:43+00:00) Gamification through Tokenization Can Disrupt the Fitness Industry. Retrieved from https://www.scien.cx/2021/06/13/gamification-through-tokenization-can-disrupt-the-fitness-industry/
" » Gamification through Tokenization Can Disrupt the Fitness Industry." Ishan Pandey | Sciencx - Sunday June 13, 2021, https://www.scien.cx/2021/06/13/gamification-through-tokenization-can-disrupt-the-fitness-industry/
HARVARDIshan Pandey | Sciencx Sunday June 13, 2021 » Gamification through Tokenization Can Disrupt the Fitness Industry., viewed ,<https://www.scien.cx/2021/06/13/gamification-through-tokenization-can-disrupt-the-fitness-industry/>
VANCOUVERIshan Pandey | Sciencx - » Gamification through Tokenization Can Disrupt the Fitness Industry. [Internet]. [Accessed ]. Available from: https://www.scien.cx/2021/06/13/gamification-through-tokenization-can-disrupt-the-fitness-industry/
CHICAGO" » Gamification through Tokenization Can Disrupt the Fitness Industry." Ishan Pandey | Sciencx - Accessed . https://www.scien.cx/2021/06/13/gamification-through-tokenization-can-disrupt-the-fitness-industry/
IEEE" » Gamification through Tokenization Can Disrupt the Fitness Industry." Ishan Pandey | Sciencx [Online]. Available: https://www.scien.cx/2021/06/13/gamification-through-tokenization-can-disrupt-the-fitness-industry/. [Accessed: ]
rf:citation » Gamification through Tokenization Can Disrupt the Fitness Industry | Ishan Pandey | Sciencx | https://www.scien.cx/2021/06/13/gamification-through-tokenization-can-disrupt-the-fitness-industry/ |
Please log in to upload a file.
There are no updates yet.
Click the Upload button above to add an update.