JavaScript-30-Day-13

Slide in on Scroll

demo

On Day-13 of JS-30 we made a Slide-in-on-Scroll, that is when you slide down, the image sort of slide themselves in form left or right. The images are hidden by default using CSS.

.slide-in {
opacity: 0;…


This content originally appeared on DEV Community and was authored by KUMAR HARSH

Slide in on Scroll

demo

ss.png

On Day-13 of JS-30 we made a Slide-in-on-Scroll, that is when you slide down, the image sort of slide themselves in form left or right. The images are hidden by default using CSS.

.slide-in {
        opacity: 0;
        transition: all 0.5s;
      }

      .align-left.slide-in {
        transform: translateX(-30%) scale(0.95);
      }

      .align-right.slide-in {
        transform: translateX(30%) scale(0.95);
      }

Basically we have made their opacity to be 0 and using translate slightly pushed them off the window. We also do scale of 0.95 to get a fade-in effect.

During sliding in we add a active class to it which will make their opacity 1 and scale them back to normal size.

 .slide-in.active {
        opacity: 1;
        transform: translateX(0%) scale(1);
      }

So let's get right into the JavaScript.

First thing we need to do is select all the images that we are going to be listening for by using slide-in class which we gave to all our images, for example:

      <img src="http://unsplash.it/400/400" class="align-left slide-in" />

<img src="http://unsplash.it/400/400" class="align-right slide-in" />
const sliderImages = document.querySelectorAll(".slide-in");

Now we'll create a function called checkSlide() that will run every time the person scrolls, so we'll add an eventListener for the scroll event.

window.addEventListener("scroll", debounce(checkSlide));

Now you might be wondering what is this debounce thing we have wrapped around the checkSlide function.

Essentially the scroll event gets fired off hundreds of times in one scroll and this can cause a little bit of a performance issue.
We can check how many times the event gets fired off by using console.count(e).

function checkSlide(e) {
console.count(e);
}

So to avoid this performance issue we use a debouncer function. What this function essentially does is that whatever function is supplied to it and whatever wait interval is set in it, it makes sure that the passed function is run once every x seconds, where x is the wait interval in millisecond.

function debounce(func, wait = 20, immediate = true) {
        var timeout;
        return function () {
          var context = this,
            args = arguments;
          var later = function () {
            timeout = null;
            if (!immediate) func.apply(context, args);
          };
          var callNow = immediate && !timeout;
          clearTimeout(timeout);
          timeout = setTimeout(later, wait);
          if (callNow) func.apply(context, args);
        };
      }

Here func is the checkSlide function we have passed here debounce(checkSlide) and wait is 20 millisecond. So the debouncer function runs every time but the checkSlide function runs once every 20ms now, which can be verified using the console.count.

Note: It's always a good idea to decbounce scroll event.

Now inside the checkSlide function we'll do the math for when the Images should slide in and when should they slide out.

First of all we'll loop every single image and figure out when each image need to be shown.

What we want is while scrolling when we reach half of the image height on our window the image should slide-in and when we have scrolled past the bottom of the image we'll slide it out, so that we can have the same slide in effect when we scroll back up.

This calculates the distance in pixel of the image half way through

const slideInAt =
            window.scrollY + window.innerHeight - sliderImage.height / 2;

Here window.scrollY gives how far we have scrolled down from the top of the browser window, but it gives the distance only upto the the top of the viewport and we want to know the distance upto the bottom of our window so we add window.innerHeight to it. Now since we want the animation to happen when we are exactly halfway through the image so we subtract that much distance using (sliderImage.height / 2).

Now slideInAt contains the exact pixel when the image should slide in.

Similarly we calculate when we reach the bottom of the image by using

const imageBottom = sliderImage.offsetTop + sliderImage.height;

Where sliderImage.offsetTop gives the distance in pixel between the top of he image and the top of the browser window and hence by adding sliderImage.height we get the bottom of the image.

Now we need to determine 2 things:

First is the image half shown which we do by:

const isHalfShown = slideInAt > sliderImage.offsetTop;

Secondly if we have not scrolled past the image:

const isNotScrolledPast = window.scrollY < imageBottom;

and only if both of them are true we add the active class to the slider images else we remove it.

if (isHalfShown && isNotScrolledPast) {
            sliderImage.classList.add("active");
          } else {
            sliderImage.classList.remove("active");
          }

Here is the complete JavaScript code:

function debounce(func, wait = 20, immediate = true) {
        var timeout;
        return function () {
          var context = this,
            args = arguments;
          var later = function () {
            timeout = null;
            if (!immediate) func.apply(context, args);
          };
          var callNow = immediate && !timeout;
          clearTimeout(timeout);
          timeout = setTimeout(later, wait);
          if (callNow) func.apply(context, args);
        };
      }

      const sliderImages = document.querySelectorAll(".slide-in");
      function checkSlide(e) {
        sliderImages.forEach((sliderImage) => {
          //halfway through the image
          const slideInAt =
            window.scrollY + window.innerHeight - sliderImage.height / 2;
          //bottom of the iamge
          const imageBottom = sliderImage.offsetTop + sliderImage.height;

          const isHalfShown = slideInAt > sliderImage.offsetTop;
          const isNotScrolledPast = window.scrollY < imageBottom;

          if (isHalfShown && isNotScrolledPast) {
            sliderImage.classList.add("active");
          } else {
            sliderImage.classList.remove("active");
          }
        });
      }
      window.addEventListener("scroll", debounce(checkSlide));

and with this our project for the day was completed.

GitHub repo:

Blog on Day-12 of javascript30

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This content originally appeared on DEV Community and was authored by KUMAR HARSH


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KUMAR HARSH | Sciencx (2021-06-13T16:02:35+00:00) JavaScript-30-Day-13. Retrieved from https://www.scien.cx/2021/06/13/javascript-30-day-13/

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