This content originally appeared on DEV Community and was authored by Seth
When you want to make a game, one of the first things that you’ll need to consider is whether or not you want to use a game engine for it, and then if you do, which game engine you actually want to use.
It’s quite easy to spend an excessive amount of time worrying about which engine you’re going to use, and comparing them all down to the last little detail. But at the end of the day the engine isn’t going to make the game – you are. This is something you should keep in mind.
Everybody has their own opinions on which game engine is best for them, and that’s absoloutely fine. You should always go for the choice that best suits you and your use case. However, in this article I’m going to give a brief overview of my prefered engines to work with. Over the last few years, I have made games using Unity, Godot and Unreal Engine and I have learnt a fair amount about each of these engines, although I would not call myself an expert user in any of them.
The full article is freely avaliable over here: https://www.saluki.tech/2021/06/14/making-a-game-engine-considerations/
I hope you enjoy it, and find something useful there. As always, I'm open to feedback.
This content originally appeared on DEV Community and was authored by Seth
Seth | Sciencx (2021-06-26T11:43:38+00:00) Making a game: Engine considerations (Unreal vs Godot). Retrieved from https://www.scien.cx/2021/06/26/making-a-game-engine-considerations-unreal-vs-godot/
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