Dev log for Wonder Wanderer 2: Day 3 #LOWREZJAM ?

What I have done today?

It was a very tiring day, I fear to suffer burnout now. I still have energy left, so I’ll make my game much shorter. I’ll make my game anyway, even if that means not really making the game you wanted at the beginning,…


This content originally appeared on DEV Community and was authored by Michael Primo

What I have done today?

It was a very tiring day, I fear to suffer burnout now. I still have energy left, so I'll make my game much shorter. I'll make my game anyway, even if that means not really making the game you wanted at the beginning, but still a good game. I had a really hard time managing the jumps command and also the map collision detection. I don't know if I'll add the jump on my game, but I made basic collision detection, so that is on the way. Hope to get some rest and making better levels and progress, because I want to be ready for the challenges I have to overcome.
Alt Text

Some basic experiment with collision detection on map.


This content originally appeared on DEV Community and was authored by Michael Primo


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Michael Primo | Sciencx (2021-08-03T21:27:36+00:00) Dev log for Wonder Wanderer 2: Day 3 #LOWREZJAM ?. Retrieved from https://www.scien.cx/2021/08/03/dev-log-for-wonder-wanderer-2-day-3-lowrezjam-%f0%9f%98%81/

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" » Dev log for Wonder Wanderer 2: Day 3 #LOWREZJAM ?." Michael Primo | Sciencx - Tuesday August 3, 2021, https://www.scien.cx/2021/08/03/dev-log-for-wonder-wanderer-2-day-3-lowrezjam-%f0%9f%98%81/
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