Dev log for Wonder Wanderer 2: Day 7 #LOWREZJAM

What have I done today?

I managed to try some new mechanics and hazards, like deadly blocks and changing layouts of the map with one button and also screen wrap. I think to remove jumps and use better the level’s gimmicks. I tried even stuff…


This content originally appeared on DEV Community and was authored by Michael Primo

What have I done today?

I managed to try some new mechanics and hazards, like deadly blocks and changing layouts of the map with one button and also screen wrap. I think to remove jumps and use better the level's gimmicks. I tried even stuff like bouncing, dashing and reducing to zero the gravity but that doesn't work for now. I wanted to change palettes but I think to stick with that one. Hope to finish testing tomorrow and starting making officially the game.
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This content originally appeared on DEV Community and was authored by Michael Primo


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Michael Primo | Sciencx (2021-08-07T22:33:43+00:00) Dev log for Wonder Wanderer 2: Day 7 #LOWREZJAM. Retrieved from https://www.scien.cx/2021/08/07/dev-log-for-wonder-wanderer-2-day-7-lowrezjam/

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" » Dev log for Wonder Wanderer 2: Day 7 #LOWREZJAM." Michael Primo | Sciencx - Saturday August 7, 2021, https://www.scien.cx/2021/08/07/dev-log-for-wonder-wanderer-2-day-7-lowrezjam/
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Michael Primo | Sciencx Saturday August 7, 2021 » Dev log for Wonder Wanderer 2: Day 7 #LOWREZJAM., viewed ,<https://www.scien.cx/2021/08/07/dev-log-for-wonder-wanderer-2-day-7-lowrezjam/>
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" » Dev log for Wonder Wanderer 2: Day 7 #LOWREZJAM." Michael Primo | Sciencx [Online]. Available: https://www.scien.cx/2021/08/07/dev-log-for-wonder-wanderer-2-day-7-lowrezjam/. [Accessed: ]
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» Dev log for Wonder Wanderer 2: Day 7 #LOWREZJAM | Michael Primo | Sciencx | https://www.scien.cx/2021/08/07/dev-log-for-wonder-wanderer-2-day-7-lowrezjam/ |

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