This content originally appeared on Bram.us and was authored by Bramus!
Here’s a demo of a rendering engine I’ve been working on that allows for non-euclidean worlds.
What kind of sorcery is this?! 🤯
I do wonder what would happen when multiple players are walking around simultaneously, and how objects that pass through the tunnels would behave.
This content originally appeared on Bram.us and was authored by Bramus!
Bramus! | Sciencx (2021-10-18T21:52:58+00:00) Non-Euclidean Worlds Engine. Retrieved from https://www.scien.cx/2021/10/18/non-euclidean-worlds-engine/
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