This content originally appeared on DEV Community and was authored by Abhi Develops - W3 Coder
Hi Everyone!
In this post, I will be showing you how to make a Memory Matching Card Game with HTML, CSS, and Javascript. If you enjoy this project, please remember to follow me for more cool projects.
Let's get started!
The HTML User Interface:
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Memory Matching Card Game</title>
<meta name="description" content="">
<meta name="viewport" content="width=device-width, initial-scale=1">
<!--Linking our CSS file-->
<link rel="stylesheet" href="style.css">
<!--Linking Bootstrap Fontawesome-->
<link rel="stylesheet prefetch" href="https://maxcdn.bootstrapcdn.com/font-awesome/4.6.1/css/font-awesome.min.css">
<!--Linking Google Fonts-->
<link rel="stylesheet prefetch" href="https://fonts.googleapis.com/css?family=Coda">
<link rel="stylesheet prefetch" href="https://fonts.googleapis.com/css?family=Gloria+Hallelujah|Permanent+Marker" >
</head>
<body>
<div class="container">
<header>
<h1>Memory Matching Card Game</h1>
</header>
<section class="score-panel">
<ul class="stars">
<li><i class="fa fa-star"></i></li>
<li><i class="fa fa-star"></i></li>
<li><i class="fa fa-star"></i></li>
</ul>
<span class="moves">0</span> Move(s)
<div class="timer">
</div>
<div class="restart" onclick="startGame()">
<i class="fa fa-repeat"></i>
</div>
</section>
<ul class="deck" id="card-deck">
<li class="card" type="diamond">
<i class="fa fa-diamond"></i>
</li>
<li class="card" type="plane">
<i class="fa fa-paper-plane-o"></i>
</li>
<li class="card match" type="anchor">
<i class="fa fa-anchor"></i>
</li>
<li class="card" type="bolt" >
<i class="fa fa-bolt"></i>
</li>
<li class="card" type="cube">
<i class="fa fa-cube"></i>
</li>
<li class="card match" type="anchor">
<i class="fa fa-anchor"></i>
</li>
<li class="card" type="leaf">
<i class="fa fa-leaf"></i>
</li>
<li class="card" type="bicycle">
<i class="fa fa-bicycle"></i>
</li>
<li class="card" type="diamond">
<i class="fa fa-diamond"></i>
</li>
<li class="card" type="bomb">
<i class="fa fa-bomb"></i>
</li>
<li class="card" type="leaf">
<i class="fa fa-leaf"></i>
</li>
<li class="card" type="bomb">
<i class="fa fa-bomb"></i>
</li>
<li class="card open show" type="bolt">
<i class="fa fa-bolt"></i>
</li>
<li class="card" type="bicycle">
<i class="fa fa-bicycle"></i>
</li>
<li class="card" type="plane">
<i class="fa fa-paper-plane-o"></i>
</li>
<li class="card" type="cube">
<i class="fa fa-cube"></i>
</li>
</ul>
<div id="popup1" class="overlay">
<div class="popup">
<h2>Congratulations 🎉</h2>
<a class="close" href="#">×</a>
<div class="content-1">
Congratulations you're a winner 🎉🎉
</div>
<div class="content-2">
<p>You made <span id="finalMove"> </span> moves </p>
<p>in <span id="totalTime"> </span> </p>
<p>Rating: <span id="starRating"></span></p>
</div>
<button id="play-again"onclick="playAgain()">
Play again 😄</a>
</button>
</div>
</div>
</div>
<!--Linking our Javascript File-->
<script src="script.js"></script>
</body>
</html>
Now the CSS to style it:
html {
box-sizing: border-box;
}
*,
*::before,
*::after {
box-sizing: inherit;
}
html,
body {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
}
body {
background: #ffffff;
font-family: 'Permanent Marker', cursive;
font-size: 16px;
}
.container {
display: flex;
justify-content: center;
align-items: center;
flex-direction: column;
}
h1 {
font-family: 'Gloria Hallelujah', cursive;
}
/*
* Styles for the deck of cards
*/
.deck {
width: 85%;
background: #716F71;
padding: 1rem;
border-radius: 4px;
box-shadow: 8px 9px 26px 0 rgba(46, 61, 73, 0.5);
display: flex;
flex-wrap: wrap;
justify-content: space-around;
align-items: center;
margin: 0 0 3em;
}
.deck .card {
height: 3.7rem;
width: 3.7rem;
margin: 0.2rem 0.2rem;
background: #141214;;
font-size: 0;
color: #ffffff;
border-radius: 5px;
cursor: pointer;
display: flex;
justify-content: center;
align-items: center;
box-shadow: 5px 2px 20px 0 rgba(46, 61, 73, 0.5);
}
.deck .card.open {
transform: rotateY(0);
background: #02b3e4;
cursor: default;
animation-name: flipInY;
-webkit-backface-visibility: visible !important;
backface-visibility: visible !important;
animation-duration: .75s;
}
.deck .card.show {
font-size: 33px;
}
.deck .card.match {
cursor: default;
background: #E5F720;
font-size: 33px;
animation-name: rubberBand;
-webkit-backface-visibility: visible !important;
backface-visibility: visible !important;
animation-duration: .75s;
}
.deck .card.unmatched {
animation-name: pulse;
-webkit-backface-visibility: visible !important;
backface-visibility: visible !important;
animation-duration: .75s;
background: #e2043b;
}
.deck .card.disabled {
pointer-events: none;
opacity: 0.9;
}
/*
* Styles for the Score Panel
*/
.score-panel {
text-align: left;
margin-bottom: 10px;
}
.score-panel .stars {
margin: 0;
padding: 0;
display: inline-block;
margin: 0 5px 0 0;
}
.score-panel .stars li {
list-style: none;
display: inline-block;
}
.score-panel .restart {
float: right;
cursor: pointer;
}
.fa-star {
color: #FFD700;
}
.timer {
display: inline-block;
margin: 0 1rem;
}
/*
* Styles for congratulations modal
*/
.overlay {
position: fixed;
top: 0;
bottom: 0;
left: 0;
right: 0;
background: rgba(0, 0, 0, 0.7);
transition: opacity 500ms;
visibility: hidden;
opacity: 0;
}
.overlay:target {
visibility: visible;
opacity: 1;
}
.popup {
margin: 70px auto;
padding: 20px;
background: #ffffff;
border-radius: 5px;
width: 85%;
position: relative;
transition: all 5s ease-in-out;
font-family: 'Gloria Hallelujah', cursive;
}
.popup h2 {
margin-top: 0;
color: #333;
font-family: Tahoma, Arial, sans-serif;
}
.popup .close {
position: absolute;
top: 20px;
right: 30px;
transition: all 200ms;
font-size: 30px;
font-weight: bold;
text-decoration: none;
color: #333;
}
.popup .close:hover {
color: #E5F720;
}
.popup .content-1,
.content-2 {
max-height: 30%;
overflow: auto;
text-align: center;
}
.show {
visibility: visible !important;
opacity: 100 !important;
}
#starRating li {
display: inline-block;
}
#play-again {
background-color: #141214;
padding: 0.7rem 1rem;
font-size: 1.1rem;
display: block;
margin: 0 auto;
width: 50%;
font-family: 'Gloria Hallelujah', cursive;
color: #ffffff;
border-radius: 5px;
}
/* animations */
@keyframes flipInY {
from {
transform: perspective(400px) rotate3d(0, 1, 0, 90deg);
animation-timing-function: ease-in;
opacity: 0;
}
40% {
transform: perspective(400px) rotate3d(0, 1, 0, -20deg);
animation-timing-function: ease-in;
}
60% {
transform: perspective(400px) rotate3d(0, 1, 0, 10deg);
opacity: 1;
}
80% {
transform: perspective(400px) rotate3d(0, 1, 0, -5deg);
}
to {
transform: perspective(400px);
}
}
@keyframes rubberBand {
from {
transform: scale3d(1, 1, 1);
}
30% {
transform: scale3d(1.25, 0.75, 1);
}
40% {
transform: scale3d(0.75, 1.25, 1);
}
50% {
transform: scale3d(1.15, 0.85, 1);
}
65% {
transform: scale3d(.95, 1.05, 1);
}
75% {
transform: scale3d(1.05, .95, 1);
}
to {
transform: scale3d(1, 1, 1);
}
}
@keyframes pulse {
from {
transform: scale3d(1, 1, 1);
}
50% {
transform: scale3d(1.2, 1.2, 1.2);
}
to {
transform: scale3d(1, 1, 1);
}
}
/****** Media queries
***************************/
@media (max-width: 320px) {
.deck {
width: 85%;
}
.deck .card {
height: 4.7rem;
width: 4.7rem;
}
}
/* For Tablets and larger screens
****************/
@media (min-width: 768px) {
.container {
font-size: 22px;
}
.deck {
width: 660px;
height: 680px;
}
.deck .card {
height: 125px;
width: 125px;
}
.popup {
width: 60%;
}
}
Next let's add Javascript:
// cards array holds all cards
let card = document.getElementsByClassName("card");
let cards = [...card];
// deck of all cards in game
const deck = document.getElementById("card-deck");
// declaring move variable
let moves = 0;
let counter = document.querySelector(".moves");
// declare variables for star icons
const stars = document.querySelectorAll(".fa-star");
// declaring variable of matchedCards
let matchedCard = document.getElementsByClassName("match");
// stars list
let starsList = document.querySelectorAll(".stars li");
// close icon in modal
let closeicon = document.querySelector(".close");
// declare modal
let modal = document.getElementById("popup1")
// array for opened cards
var openedCards = [];
// @description shuffles cards
// @param {array}
// @returns shuffledarray
function shuffle(array) {
var currentIndex = array.length, temporaryValue, randomIndex;
while (currentIndex !== 0) {
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex -= 1;
temporaryValue = array[currentIndex];
array[currentIndex] = array[randomIndex];
array[randomIndex] = temporaryValue;
}
return array;
};
// @description shuffles cards when page is refreshed / loads
document.body.onload = startGame();
// @description function to start a new play
function startGame(){
// empty the openCards array
openedCards = [];
// shuffle deck
cards = shuffle(cards);
// remove all exisiting classes from each card
for (var i = 0; i < cards.length; i++){
deck.innerHTML = "";
[].forEach.call(cards, function(item) {
deck.appendChild(item);
});
cards[i].classList.remove("show", "open", "match", "disabled");
}
// reset moves
moves = 0;
counter.innerHTML = moves;
// reset rating
for (var i= 0; i < stars.length; i++){
stars[i].style.color = "#FFD700";
stars[i].style.visibility = "visible";
}
//reset timer
second = 0;
minute = 0;
hour = 0;
var timer = document.querySelector(".timer");
timer.innerHTML = "0 mins 0 secs";
clearInterval(interval);
}
// @description toggles open and show class to display cards
var displayCard = function (){
this.classList.toggle("open");
this.classList.toggle("show");
this.classList.toggle("disabled");
};
// @description add opened cards to OpenedCards list and check if cards are match or not
function cardOpen() {
openedCards.push(this);
var len = openedCards.length;
if(len === 2){
moveCounter();
if(openedCards[0].type === openedCards[1].type){
matched();
} else {
unmatched();
}
}
};
// @description when cards match
function matched(){
openedCards[0].classList.add("match", "disabled");
openedCards[1].classList.add("match", "disabled");
openedCards[0].classList.remove("show", "open", "no-event");
openedCards[1].classList.remove("show", "open", "no-event");
openedCards = [];
}
// description when cards don't match
function unmatched(){
openedCards[0].classList.add("unmatched");
openedCards[1].classList.add("unmatched");
disable();
setTimeout(function(){
openedCards[0].classList.remove("show", "open", "no-event","unmatched");
openedCards[1].classList.remove("show", "open", "no-event","unmatched");
enable();
openedCards = [];
},1100);
}
// @description disable cards temporarily
function disable(){
Array.prototype.filter.call(cards, function(card){
card.classList.add('disabled');
});
}
// @description enable cards and disable matched cards
function enable(){
Array.prototype.filter.call(cards, function(card){
card.classList.remove('disabled');
for(var i = 0; i < matchedCard.length; i++){
matchedCard[i].classList.add("disabled");
}
});
}
// @description count player's moves
function moveCounter(){
moves++;
counter.innerHTML = moves;
//start timer on first click
if(moves == 1){
second = 0;
minute = 0;
hour = 0;
startTimer();
}
// setting rates based on moves
if (moves > 8 && moves < 12){
for( i= 0; i < 3; i++){
if(i > 1){
stars[i].style.visibility = "collapse";
}
}
}
else if (moves > 13){
for( i= 0; i < 3; i++){
if(i > 0){
stars[i].style.visibility = "collapse";
}
}
}
}
// @description game timer
var second = 0, minute = 0; hour = 0;
var timer = document.querySelector(".timer");
var interval;
function startTimer(){
interval = setInterval(function(){
timer.innerHTML = minute+"mins "+second+"secs";
second++;
if(second == 60){
minute++;
second=0;
}
if(minute == 60){
hour++;
minute = 0;
}
},1000);
}
// @description congratulations when all cards match, show modal and moves, time and rating
function congratulations(){
if (matchedCard.length == 16){
clearInterval(interval);
finalTime = timer.innerHTML;
// show congratulations modal
modal.classList.add("show");
// declare star rating variable
var starRating = document.querySelector(".stars").innerHTML;
//showing move, rating, time on modal
document.getElementById("finalMove").innerHTML = moves;
document.getElementById("starRating").innerHTML = starRating;
document.getElementById("totalTime").innerHTML = finalTime;
//closeicon on modal
closeModal();
};
}
// @description close icon on modal
function closeModal(){
closeicon.addEventListener("click", function(e){
modal.classList.remove("show");
startGame();
});
}
// @desciption for user to play Again
function playAgain(){
modal.classList.remove("show");
startGame();
}
// loop to add event listeners to each card
for (var i = 0; i < cards.length; i++){
card = cards[i];
card.addEventListener("click", displayCard);
card.addEventListener("click", cardOpen);
card.addEventListener("click",congratulations);
};
That's It! You have now successfully made a Memory Matching Card Game with Javascript. I hope you enjoyed!
This content originally appeared on DEV Community and was authored by Abhi Develops - W3 Coder
Abhi Develops - W3 Coder | Sciencx (2021-10-27T06:14:39+00:00) How to make a Memory Matching Card Game with Javascript. Retrieved from https://www.scien.cx/2021/10/27/how-to-make-a-memory-matching-card-game-with-javascript/
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