This content originally appeared on DEV Community and was authored by Tomasz Wegrzanowski
Time to make our app a little more interactive. I added the following sliders:
- how much ammo to carry
- how much heat to compensate for
- how many double heat sinks you have
I also removed Flamers and Infernos as they don't really fit in this model, and removed minimum range, as not very relevant.
Slider.svelte
It's just copied from Russian losses app:
<script>
export let label, min, max, value, format
let id = Math.random().toString(36).slice(2)
</script>
<label for={id}>{label}:</label>
<input type="range" {min} {max} bind:value id={id} />
<span>{format(value)}</span>
Form.svelte
I might need to add some other control types like checkboxes or radios here, for now it's just all sliders.
<script>
import Slider from "./Slider.svelte"
export let ammoRounds
export let heatPercentage
export let doubleHeatSinksPercentage
</script>
<form>
<Slider label="Ammo for how many rounds" bind:value={ammoRounds} min={1} max={30} format={(v) => `${v}`}/>
<Slider label="Heat to compensate for" bind:value={heatPercentage} min={0} max={100} format={(v) => `${v}%`}/>
<Slider label="How many double heat sinks" bind:value={doubleHeatSinksPercentage} min={0} max={100} format={(v) => `${v}%`}/>
</form>
<style>
form {
display: grid;
grid-template-columns: auto auto auto;
margin-bottom: 1em;
}
</style>
Headers.svelte
Just to keep App
small, I moved some static content to Headers
component:
<tr>
<th>Name</th>
<th>Damage</th>
<th>Heat</th>
<th>Weight</th>
<th>Ammo Weight</th>
<th>Range</th>
<th>Value</th>
<th>Cost</th>
<th>Ratio</th>
</tr>
App.svelte
I need to do some trickery with row.id
to make reactivity work the way I want. What I'm doing here isn't a particularly elegant solution.
<script>
import {sortBy} from "lodash"
import data from "./data.json"
import Form from "./Form.svelte"
import Headers from "./Headers.svelte"
import Row from "./Row.svelte"
let ammoRounds = 10
let heatPercentage = 80
let doubleHeatSinksPercentage = 0
let round100 = (v) => Math.round(v * 100) / 100
$: heatSinkingPerTon = 3.0 + 3.0 * doubleHeatSinksPercentage / 100
$: costPerHeat = (heatPercentage / 100) / heatSinkingPerTon
let sortedData
$: {
for(let row of data) {
row.value = row.shots * row.baseDamage
row.ammoWeight = round100(ammoRounds * row.ammoTonnagePerShot)
row.cost = round100(row.tonnage + row.ammoWeight + row.heat * costPerHeat)
row.ratio = round100(row.value / row.cost)
row.id = Math.random().toString(36).slice(2)
}
sortedData = sortBy(data, [(x) => -x.ratio, (x) => x.name])
}
</script>
<h1>BATTLETECH Weapons Data</h1>
<Form bind:ammoRounds bind:heatPercentage bind:doubleHeatSinksPercentage />
<table>
<Headers />
{#each sortedData as row (row.id)}
<Row data={row} />
{/each}
</table>
<style>
:global(body) {
margin: 0;
min-height: 100vh;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
table :global(tr):nth-child(even) {
background-color: #f2f2f2;
}
table :global(tr):nth-child(odd) {
background-color: #e0e0e0;
}
</style>
Story so far
I deployed this on GitHub Pages, you can see it here.
Coming next
Over the next few episodes I'll continue to improve the app.
This content originally appeared on DEV Community and was authored by Tomasz Wegrzanowski
Tomasz Wegrzanowski | Sciencx (2022-05-07T11:50:58+00:00) Open Source Adventures: Episode 55: Sliders for BATTLETECH Weapon Ranking App. Retrieved from https://www.scien.cx/2022/05/07/open-source-adventures-episode-55-sliders-for-battletech-weapon-ranking-app/
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