This content originally appeared on DEV Community and was authored by Maciej Sawicki
Today I played around with collisions. I want to to turn off the drone when its propellers hit something. I made it detect hitting physics object, but I can't figure out how to do it when colliding with static objects with phtsics emulation disabled.
Each propeller is a separate Blueprint that has a custom box collider and I emit events when the collision occurs. However, now success so far :/
This content originally appeared on DEV Community and was authored by Maciej Sawicki
Maciej Sawicki | Sciencx (2024-06-20T21:23:49+00:00) [Game of Purpose] Day 33. Retrieved from https://www.scien.cx/2024/06/20/game-of-purpose-day-33/
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