This content originally appeared on DEV Community and was authored by Maciej Sawicki
Today I was working on integrating cpp codebase with a Blueprint world.
My idea is that if there is a complicated function that looks terrible in Blueprints and is hard and slow to write I will write it in cpp. So I am creating a cpp base class and then set make it a base of a Blueprint class.
This is what now I am trying to achieve with making a SplineFollower
Actor Component
This content originally appeared on DEV Community and was authored by Maciej Sawicki
Maciej Sawicki | Sciencx (2024-07-16T00:11:01+00:00) [Game of Purpose] Day 58. Retrieved from https://www.scien.cx/2024/07/16/game-of-purpose-day-58/
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