This content originally appeared on HackerNoon and was authored by Gamifications
:::info Authors:
(1) Omri Avrahami, Google Research and The Hebrew University of Jerusalem;
(2) Amir Hertz, Google Research;
(3) Yael Vinker, Google Research and Tel Aviv University;
(4) Moab Arar, Google Research and Tel Aviv University;
(5) Shlomi Fruchter, Google Research;
(6) Ohad Fried, Reichman University;
(7) Daniel Cohen-Or, Google Research and Tel Aviv University;
(8) Dani Lischinski, Google Research and The Hebrew University of Jerusalem.
:::
Table of Links
- Abstract and Introduction
- Related Work
- Method
- Experiments
- Limitations and Conclusions
- A. Additional Experiments
- B. Implementation Details
- C. Societal Impact
- References
C. Societal Impact
We believe that the emergence of technology that facilitates the effortless creation of consistent characters holds exciting promise in a variety of creative and practical applications. It can empower storytellers and content creators to bring their narratives to life with vivid and unique characters, enhancing the immersive quality of their work. In addition, it may offer accessibility to those who may not possess traditional artistic skills, democratizing character design in the creative industry. Furthermore, it can reduce the cost of advertising, and open up new opportunities for small and underprivileged entrepreneurs, enabling them to reach a wider audience and compete in the market more effectively.
\ On the other hand, as any other generative AI technology, it can be misused by creating false and misleading visual content for deceptive purposes. Creating fake characters or personas can be used for online scams, disinformation campaigns, etc., making it challenging to discern genuine information from fabricated content. Such technologies underscore the vital importance of developing generated content detection systems, making it a compelling research direction to address.
\
\
\
\
\
\
\
\
\
\
\
\
\
\
:::info This paper is available on arxiv under CC BY-NC-ND 4.0 DEED license.
:::
\
This content originally appeared on HackerNoon and was authored by Gamifications
Gamifications | Sciencx (2024-07-18T12:00:28+00:00) The Chosen One: Consistent Characters in Text-to-Image Diffusion Models: Societal Impact. Retrieved from https://www.scien.cx/2024/07/18/the-chosen-one-consistent-characters-in-text-to-image-diffusion-models-societal-impact/
Please log in to upload a file.
There are no updates yet.
Click the Upload button above to add an update.