JavaScript MMORPG – Maiu Online – #babylonjs – Ep30: Spells and visual effects

Hello,
For the whole week I was working on the combat system. Goal was to create nice generic combat system but it end up with spaghetti code glues duck tape 🙂
Code is super ugly but next milestone for the game is done. Each of the characters have sev…


This content originally appeared on DEV Community and was authored by Maiu

Hello,
For the whole week I was working on the combat system. Goal was to create nice generic combat system but it end up with spaghetti code glues duck tape :)
Code is super ugly but next milestone for the game is done. Each of the characters have several abilities with different mechanics: aoe, aoe over time, projectile, projectile with the effects etc. I added basic visual effects just to present spell effect and affected area. Also added casting and in some cases spell effect sounds.
Despite super ugly code and not finished design I'm really happy from the effects. First time while testing I had slight feeling that I'm actually playing game. Further work related to the combat I'm putting into 'improvements backlog' and I'll revisit it in the future.

Next on the board is to fix few discovered bugs and probably I'll start working on bags and drop items.


This content originally appeared on DEV Community and was authored by Maiu


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Maiu | Sciencx (2024-07-19T22:19:04+00:00) JavaScript MMORPG – Maiu Online – #babylonjs – Ep30: Spells and visual effects. Retrieved from https://www.scien.cx/2024/07/19/javascript-mmorpg-maiu-online-babylonjs-ep30-spells-and-visual-effects/

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