Crash and Timeout Simulation

Image you have apps that required called partner to served your data, the partner sometimes got unexpected behavior that we cannot control, let say it’s random delay everytime you request from the partner. It’s very tiny detail but if we are not handle…


This content originally appeared on DEV Community and was authored by ibrohim syarif

Image you have apps that required called partner to served your data, the partner sometimes got unexpected behavior that we cannot control, let say it's random delay everytime you request from the partner. It's very tiny detail but if we are not handle the partner request well, it will causing our server down.

crash

This article is focus on the simulation for your server to handle this partner behavior

To simulate this we will create three service (client, server, partner) using golang

client --> server --> partner
  • client: call the server with go routine
  • server: the server will forward the request from client to partner, act as middleware
  • partner: simple hello world golang with random timeout

Partner

Partner service is simple http call with random delay

The partner service only have get /data endpoint with response Hello from Partner Service with generate random delay everytime request the data (1-10 second delay). The partner also have logging to show the delay_set and time when request occur. So we can monitor the request well

See the implementation: (partner service)

How to run: go run partner.go

Server

Server service is your internal service to handle the request from client. To simulate the crash, we need to set the memory limit allocation (MemoryLimit) so we can simulate the crash without crashing your laptop. When running the server, it will checking the memory usage in every 1 second (getMemoryUsage) and the memory usage is exceed the MemoryLimit we will stop the server. The service also have logging to show the method, url, latency, status, error, and memory_usage

See the implementation: server service

How to run: go run server.go

Client

Client service is simple golang apps that will do 100 request in 1 second to the server with go routine. I choose to create client service instead of using load test application like JMeter, so we can see the logger for every request

See the implementation: client service

How to run: go run client.go

Simulation

In this section we will do three simulation

  1. partner with no delay
  2. partner with random delay but no timeout set in the server
  3. partner with random delay with timeout set in the server

simulation

Case 1

Every case always have happy case and this is it, our partner service have good spec and never got delay everytime we request. to make this possible you need to change the delay on partner code from delay := time.Duration(rand.Intn(11)) to delay := time.Duration(0) (ref)

client --> server --> partner

this is the result

case 1

the partner, the server, the client is all good. everyone happy

happy

Case 2

Our partner service have random delay (delay := time.Duration(rand.Intn(11))) and our server service not set the timeout when request to partner service

client --> server --> partner (random delay)

this is the result

case 2

our server got killed in 24 second since the memory usage exceed the MemoryLimit. This is because the client service continuosly spawn new request using goroutine to call server service, since there's no limit on the number of goroutine being spawend, the server service request the partner service with hugh number. Because of the partner delay, most of the request running at the same time and consume all available memory then leading to a crash

this is fine

what happen if we set the timeout request on the server service?

Case 3

Our partner have random delay but our server set the timeout request. we need to change the Timeout variable in server to some number, let say 3 second const Timeout = 3 (ref)

client --> server --[with timeout]--> partner (random delay)

this is the result
case 3

If you running the simulation, you'll see our server service not get killed from the exceed memory allocation. if you look more closely in the logger, the memory_usage of the server is always around 6MB - 12MB (never exceed the 20MB) this is because the timeout killed the ongoing request and release the memory allocation

time out logger

better

Summaries

The partner service behavior is the external thing that we cannot control, we cannot trust the partner to have good behavior. sometimes it got delay, sometimes we cannot access it doe their internal error or else. the small delay maybe will cause our server down (like the simulation), so we better to prevent that happen and one way to prevent it is like adding the timeout when request to the server

source code and simulation videos: https://github.com/ibrohhm/crash_and_timeout_simulation


This content originally appeared on DEV Community and was authored by ibrohim syarif


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