HLS vs Normal Streaming Audio: Understanding the Differences

As developers, we often encounter various streaming technologies when building media applications. Two common methods for delivering audio content are HTTP Live Streaming (HLS) and normal (traditional) streaming audio. In this post, we’ll dive into the…


This content originally appeared on DEV Community and was authored by Raj Beemi

As developers, we often encounter various streaming technologies when building media applications. Two common methods for delivering audio content are HTTP Live Streaming (HLS) and normal (traditional) streaming audio. In this post, we'll dive into the key differences between these technologies, their pros and cons, and when to use each.

What is Normal Streaming Audio?

Normal streaming audio, also known as progressive download or pseudo-streaming, is the traditional method of delivering audio content over the internet. In this approach, the audio file is transferred from the server to the client as a continuous stream of data.

How It Works:

  1. The client requests an audio file from the server.
  2. The server starts sending the file data immediately.
  3. The client can start playing the audio as soon as it receives enough data to begin playback.
  4. The download continues in the background while the audio plays.

Example:

const audio = new Audio('https://example.com/song.mp3');
audio.play();

What is HTTP Live Streaming (HLS)?

HLS is an adaptive bitrate streaming protocol developed by Apple. It breaks the overall stream into a sequence of small HTTP-based file downloads, each download loading one short chunk of the overall stream.

How It Works:

  1. The audio content is segmented into small chunks (typically 10 seconds each).
  2. A playlist file (.m3u8) is created, containing metadata about the segments.
  3. The client first downloads the playlist file.
  4. The client then downloads and plays the segments in order.

Example Playlist (.m3u8 file):

#EXTM3U
#EXT-X-VERSION:3
#EXT-X-TARGETDURATION:10
#EXT-X-MEDIA-SEQUENCE:0
#EXTINF:10.0,
segment0.ts
#EXTINF:10.0,
segment1.ts
#EXTINF:10.0,
segment2.ts

Key Differences

  1. Adaptability

    • Normal Streaming: Fixed bitrate, doesn't adapt to network conditions.
    • HLS: Adaptive bitrate, can switch between different quality streams based on network conditions.
  2. Latency

    • Normal Streaming: Generally lower latency, as playback can start almost immediately.
    • HLS: Higher latency due to segmentation and playlist loading, typically 20-30 seconds.
  3. Compatibility

    • Normal Streaming: Widely supported across devices and browsers.
    • HLS: Excellent support on iOS and macOS, requires additional libraries or plugins on some platforms.
  4. Scalability

    • Normal Streaming: Can stress servers with many simultaneous connections.
    • HLS: More scalable, as it uses standard HTTP servers and can leverage CDNs effectively.
  5. Quality Control

    • Normal Streaming: Fixed quality, may buffer if bandwidth drops.
    • HLS: Can switch to lower quality streams to maintain playback in poor network conditions.
  6. Live Streaming

    • Normal Streaming: Not well-suited for live streaming.
    • HLS: Designed with live streaming in mind, though with higher latency.

When to Use Each

Use Normal Streaming When:

  • You need low-latency playback
  • You're streaming short audio clips
  • Compatibility across all devices is crucial
  • You're working with a simple, static audio library

Use HLS When:

  • You're streaming long-form content
  • Adaptive bitrate is important for your users
  • You're implementing live streaming
  • Scalability is a primary concern
  • You're targeting iOS devices primarily

Implementation Considerations

For normal streaming, implementation is straightforward in most web and mobile environments. Here's a simple example using HTML5:

<audio controls>
  <source src="https://example.com/audio.mp3" type="audio/mpeg">
  Your browser does not support the audio element.
</audio>

For HLS, you'll often need to use a library like hls.js for web applications:

<script src="https://cdn.jsdelivr.net/npm/hls.js@latest"></script>
<video id="video"></video>
<script>
  if(Hls.isSupported()) {
    var video = document.getElementById('video');
    var hls = new Hls();
    hls.loadSource('https://example.com/playlist.m3u8');
    hls.attachMedia(video);
    hls.on(Hls.Events.MANIFEST_PARSED,function() {
      video.play();
  });
 }
</script>

Conclusion

Both HLS and normal streaming audio have their place in modern web development. Normal streaming is simpler and offers lower latency, making it great for short clips and situations where immediate playback is crucial. HLS, while more complex, offers superior adaptability and scalability, making it ideal for long-form content, live streaming, and applications where network conditions may vary.

webdev #streaming #audio #javascript #mobile


This content originally appeared on DEV Community and was authored by Raj Beemi


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