[Game of Purpose] Day 68

Today I imported all the animations (dying, damaging, limping, etc.) to the project. Its ~40 of them and I want to make a simple demo map, where I display them all in a grid. It is not that simple. I tried to do that similarly to how Lyria project did:…


This content originally appeared on DEV Community and was authored by Maciej Sawicki

Today I imported all the animations (dying, damaging, limping, etc.) to the project. Its ~40 of them and I want to make a simple demo map, where I display them all in a grid. It is not that simple. I tried to do that similarly to how Lyria project did: https://blueprintue.com/blueprint/g6invk5y/. First I tried that in Cpp, but failed miserably and thought maybe in Blueprint will be easier. But I can't figure out how to create a Static Mesh Actor from an Animation Squence. Tomorrow I will try to make a Blueprint and pass an animation sequence as a variable. I know you can do Spawn Actor From Class node, so I think it will be way easier. Hopefully...


This content originally appeared on DEV Community and was authored by Maciej Sawicki


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