This content originally appeared on DEV Community and was authored by Maciej Sawicki
Today I imported all the animations (dying, damaging, limping, etc.) to the project. Its ~40 of them and I want to make a simple demo map, where I display them all in a grid. It is not that simple. I tried to do that similarly to how Lyria project did: https://blueprintue.com/blueprint/g6invk5y/. First I tried that in Cpp, but failed miserably and thought maybe in Blueprint will be easier. But I can't figure out how to create a Static Mesh Actor from an Animation Squence. Tomorrow I will try to make a Blueprint and pass an animation sequence as a variable. I know you can do Spawn Actor From Class
node, so I think it will be way easier. Hopefully...
This content originally appeared on DEV Community and was authored by Maciej Sawicki
Maciej Sawicki | Sciencx (2024-07-27T00:11:58+00:00) [Game of Purpose] Day 68. Retrieved from https://www.scien.cx/2024/07/27/game-of-purpose-day-68/
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