This content originally appeared on DEV Community and was authored by Maciej Sawicki
Today I made animations viewing map. I wanted to look at all the animations at once and decide which one to use. Here is the result
Each demo skeleton has a text above representing which animation it uses.
Texts were overlapping and I didn't know how to wrap them yet I created 2 rows and made the alternate.
I create it in a separate blueprint, so that I can easily instantiate it with a Spawn Actor From Class
node.
https://blueprintue.com/blueprint/pwkncgt9/
To instantiate that blueprint in a column/row manner I used modulo for column number and division for a row number. Then I set that to a transform value and voila.
https://blueprintue.com/blueprint/1k2br45g/
My variables to control the rendering:
This content originally appeared on DEV Community and was authored by Maciej Sawicki

Maciej Sawicki | Sciencx (2024-07-27T23:33:46+00:00) [Game of Purpose] Day 69 đź‘Ś – Animations Viewer Map. Retrieved from https://www.scien.cx/2024/07/27/game-of-purpose-day-69-%f0%9f%91%8c-animations-viewer-map/
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