How To Train Your Codebase: Enhancing Readability, Reusability and Scalability with Modular Code

It can be easy for new devs or even senior devs to get lost in a codebase. It’s crucial to be able to quickly jump in and ground yourself. Writing modular code—coding in a way that maximizes reusability and minimizes complexity—is one way for teams and…


This content originally appeared on DEV Community and was authored by Shavon Harris

It can be easy for new devs or even senior devs to get lost in a codebase. It's crucial to be able to quickly jump in and ground yourself. Writing modular code—coding in a way that maximizes reusability and minimizes complexity—is one way for teams and individual developers to address this issue. I want to explore what modular code is, the benefits, and how to implement it in everyday use cases. To demonstrate, I also built a fun game for couples or friends.

What is Modular Code

Simply put, modular code involves breaking down a program into separate modules, each handling an important piece of functionality. Imagine you are constructing a building using pre-made blocks, each designed for a different purpose. You have your windows, doors, floors, etc. You don't need to build a new door each time; you can just grab a pre-made block. Similarly, in coding, you might need to modify your pre-made code to fit your needs, but you won’t have to start from scratch. This approach makes code easier to manage and understand, and also facilitates easier testing, debugging, and maintenance.

Key Benefits of Modular Code

1. Enhanced Readability: Each module is self-contained, making it easier to understand at a glance. This means you can quickly identify the purpose of each part of your code without wading through unrelated logic. For example, in my flipdate game, the Card component handles only the display and flip logic of individual cards, making it easier to comprehend and manage.

2. Increased Reusability: Modules can be reused across different parts of a project or in different projects. This reduces the amount of code you need to write. In my game, the** Card** component can be reused anywhere a similar card-flipping functionality is required.

3. Simplified Testing: Testing becomes more straightforward as each module can be tested independently. By isolating functionality into separate components and hooks, you can write tests for each piece without worrying about the entire app. For example, I could use my useCardFlip hook independently from the GameBoard component. Although I haven't yet written tests for this game, when I do, it will be much easier to test functionality independently.

For a small app like this, I don't necessarily have to break my application into modules. However, practicing modular architecture on smaller apps will help you see how much easier and more helpful it is when you move on to more complex applications. If you remember nothing else, remember that modular code performs a specific task.

Implementing Modular Code with React

Breaking Code into Small Reusable Components

Imagine you want to create a button that will be used throughout your program multiple times. Instead of coding it directly into the index.js file, you can create a Button.js file and import it into index.js. This way, you can use the Button component throughout the application.

In our game, we follow this idea by creating a Card component that is used multiple times within the GameBoard.

Code for Card

Use React Hooks

Hooks help you write modular code by enabling the reuse of stateful logic across multiple components. In our game, we use the** useCardFlip** hook to manage the state and logic related to flipping cards and checking matches.

For example, the useCardFlip hook encapsulates the logic for:

  • Tracking which cards have been flipped.
  • Checking for matches.
  • Handling the state of matched and denied cards.

This approach allows us to separate the game logic from the UI components, making the code easier to maintain and test.

Logic for useCardFlip hook

FlipDate

In our game, we use modular code principles to build a maintainable and scalable application. The game consists of reusable components (Card, GameBoard) and custom hooks (useCardFlip).

The GameBoard component manages the overall game logic, including shuffling the deck, handling player turns, and managing the game state.

Logic For Gameboard

Conclusion

Writing modular code might feel tedious, but it is invaluable for creating maintainable and scalable code, as well as enhancing team collaboration. By breaking code into logical blocks, you make your code easier to manage for yourself and easier to collaborate on in large projects. Embrace modular code and watch your projects become more organized and scalable.

Our game is a great example of modular architecture. By dividing the application into reusable components and hooks, we achieve a clean, maintainable, and scalable codebase. The Card component, useCardFlip hook, and **GameBoard **component each handle distinct responsibilities, illustrating the simplicity of modular coding in a real-world application.

Check out the source code for the Game and Happy coding!


This content originally appeared on DEV Community and was authored by Shavon Harris


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