What Are Floating-point Numbers?

(from last week’s BaseClass newsletter)

Floating-point is a way of storing numbers in binary. It allows us to store a very large range
of values using a fixed amount of space.

Why should I care?

Have you ever wanted to know:

Why 0.1 + 0….


This content originally appeared on DEV Community and was authored by Dave Saunders

(from last week's BaseClass newsletter)

Floating-point is a way of storing numbers in binary. It allows us to store a very large range
of values using a fixed amount of space.

Why should I care?

Have you ever wanted to know:

  • Why 0.1 + 0.3 does not always equal 0.4?
  • How we store non-integer numbers in binary?

In 5 minutes or less:

You may be familiar with how we represent a number in binary.

Each bit represents a power of 2, and by combining them we can produce every whole number:

rounding error screenshot

But what happens when we need to represent something that isn't an integer, like 2.5?

Let's split the 8 bits in half.

We'll use the 'left' half to represent the number before the decimal point (2 in our example),
and the 'right' half to represent the fraction after the decimal point (0.5, or ½ in this case).

In this system, 2.5 would be represented as 0 0 1 0 1 0 0 0:

2.5 in our fixed point system is 00101000

We can represent fractions now, but we've lost a lot of range.

We can't represent 16.0 in this format, for example. There just aren't enough bits on the left of the point.

We could just keep adding more bits to store larger numbers, but this format is still quite limited.

Sometimes we want to store very large numbers, in which case we'd like more bits on the left. Other times, we'd
like to store very small fractions, in which case we would need fewer bits on the left, and more precision on the right,

This is what floating-point is; a way of storing numbers that allows the point to move to represent a larger
range of values
.

The standard for float values is called 'IEEE 754', which defines both 32 and 64-bit floating-point (or 'float') values.

Each 32 or 64-bit float is split into 3 sections.

  • The first bit represents the 'sign'; 0 for a positive number, or 1 for a negative number
  • The next 8 bits are called the 'Exponent'
  • The final 23 bits are the 'Mantissa'

We use these 3 values in a formula, which gives us the number that the float represents:

diagram of the float

You don't need to understand this formula, just know that this way of storing
numbers means we can represent a much larger range.

By making the 'exponent' value larger or smaller we can represent very small fractions, or very
large numbers.

That's why it's called 'floating-point', it doesn't have a fixed point like our original example. Instead, the
point 'floats', or moves, depending on the size of the 'exponent'
.

Rounding errors

There are some numbers we can't represent exactly using our standard decimal system.

For example, we can't represent ⅓ exactly in decimal:

⅓ = 0.3333333...

This is also true of some numbers in binary; they cannot be represented exactly.

For example, let's try to represent 0.1 in binary.

Again, the values after the decimal point represent the fractions:

01 in floating-point

This is very close to 0.1 - and it's the best we can do in this example - but it is not exactly 0.1.

The fact that our point can 'move' means that we can add more precision to this fraction if we like,
but the fact remains that we just cannot represent some numbers exactly in binary.

This can lead to some interesting rounding errors.

If you try to calculate 0.2 + 0.1 in JavaScript, you'll get an answer of 0.30000000000000004:

rounding error screenshot

This is very close to the correct answer, but it's not exactly the correct answer.

With this in mind, we usually compare floating-point numbers by checking the difference
between them
.

For example, instead of
checking whether two numbers are equal, we would check that the difference between them is very small.

Math.abs(result1 - result2) < 0.001

This is a simplified example, of course. In reality, you would choose a tolerance appropriate to the calculation you are doing.

Want to know more?

Check out these links:


This content originally appeared on DEV Community and was authored by Dave Saunders


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