This content originally appeared on remy sharp's b:log and was authored by remy sharp's b:log
Excellent introduction to 2D game design methods and different techniques for collision detection (against platforms or baddies) as well as momentum considerations.
Source: higherorderfun.com
Originally published on Remy Sharp's b:log
This content originally appeared on remy sharp's b:log and was authored by remy sharp's b:log
remy sharp's b:log | Sciencx (2020-09-03T18:39:13+00:00) Guide to implementing 2D platform et [link]. Retrieved from https://www.scien.cx/2020/09/03/guide-to-implementing-2d-platform-et-link/
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