Why Refactor? Let’s Refactor the 3D Polygon Renderer. [c++20]



This content originally appeared on Bisqwit and was authored by Bisqwit


This content originally appeared on Bisqwit and was authored by Bisqwit


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Bisqwit | Sciencx (2020-05-02T21:00:10+00:00) Why Refactor? Let’s Refactor the 3D Polygon Renderer. [c++20]. Retrieved from https://www.scien.cx/2020/05/02/why-refactor-lets-refactor-the-3d-polygon-renderer-c20/

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" » Why Refactor? Let’s Refactor the 3D Polygon Renderer. [c++20]." Bisqwit | Sciencx - Saturday May 2, 2020, https://www.scien.cx/2020/05/02/why-refactor-lets-refactor-the-3d-polygon-renderer-c20/
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" » Why Refactor? Let’s Refactor the 3D Polygon Renderer. [c++20]." Bisqwit | Sciencx - Accessed . https://www.scien.cx/2020/05/02/why-refactor-lets-refactor-the-3d-polygon-renderer-c20/
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" » Why Refactor? Let’s Refactor the 3D Polygon Renderer. [c++20]." Bisqwit | Sciencx [Online]. Available: https://www.scien.cx/2020/05/02/why-refactor-lets-refactor-the-3d-polygon-renderer-c20/. [Accessed: ]
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» Why Refactor? Let’s Refactor the 3D Polygon Renderer. [c++20] | Bisqwit | Sciencx | https://www.scien.cx/2020/05/02/why-refactor-lets-refactor-the-3d-polygon-renderer-c20/ |

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