New Hybrid Models for Multiplayer Games and More with Noonies Nom, DoubleX Post date November 1, 2021 Post author By DoubleX Post categories In architecture, future-of-ai, game-development, interview, it-careers, noonies, noonies2021, technology
How To Make Your Codebase More Readable Post date May 20, 2021 Post author By DoubleX Post categories In codebase, efficiency, hackernoon-top-story, large-projects, leadership, Optimization, team-productivity, tech-debt
The Hybrid Future of Multiplayer Game Architecture Post date May 5, 2021 Post author By DoubleX Post categories In architecture, game-architecture, game-development, gamedev, gaming, hackernoon-top-story, multiplayer-game-architecture, multiplayer-gaming
Refactor Or Not To Refactor? Post date April 13, 2021 Post author By DoubleX Post categories In code quality, coding, Project Management, refactor, software-development, team-performance, team-productivity, tech-debt
Numbers Don’t Lie But They Are Easily Misinterpreted All The Time Post date March 28, 2021 Post author By DoubleX Post categories In data, data-misrepresentation, data-representation, latest-tech-stories, misinterpretation, misrepresentation-of-data, statistics, statistics-lie