Making a Homing Projectile 2: Targeting Behavior Post date September 27, 2021 Post author By Jared Amlin Post categories In gamedevhq, homing-missile, unity-game-development, unity2d, vector-art
Giving Random Enemies a Shield Post date August 3, 2021 Post author By Jared Amlin Post categories In gamedevhq, unity-game-development, unity2d, vector-art
Giving the Player Telekinesis Post date August 2, 2021 Post author By Jared Amlin Post categories In gamedevhq, unity-game-development, unity2d, vector-art
Using C# in Unity to Create an Enemy On Death Behavior Post date June 5, 2021 Post author By Jared Amlin Post categories In game-design, gamedevhq, unity-game-development, unity2d, vector-art