Introducing <model-viewer> 1.1

3D models are more relevant than ever. Retailers bring in-store shopping
experiences to customers’ homes. Museums are making 3D models of their artifacts
available to everyone on the web. Unfortunately, it can be difficult to add a 3D
model to a websit…


This content originally appeared on web.dev and was authored by Rob Kochman

3D models are more relevant than ever. Retailers bring in-store shopping experiences to customers' homes. Museums are making 3D models of their artifacts available to everyone on the web. Unfortunately, it can be difficult to add a 3D model to a website in a way that provides a great user experience without a deep knowledge of 3D technologies or resorting to hosting 3D content on a third-party site. The <model-viewer> web component, introduced in early 2019, seeks to make putting 3D models on the web as easy as writing a few lines of HTML. Since then, the team has been working to address feedback and requests from the community. The culmination of that work was <model-viewer> version 1.0, relesed earlier this year. We're now announcing the release of <model-viewer> 1.1. You can read the release notes in GitHub.

What's new since last year?

Version 1.1 includes built-in support for augmented reality (AR) on the web, improvements to speed and fidelity, and other frequently-requested features.

Augmented reality

Viewing a 3D model on a blank canvas is great, but being able to view it in your space is even better. For an entirely-within-the-browser 3D and AR Chrome Android supports augmented reality using WebXR .

A demonstration of the <model-viewer> AR capability.

When it's ready, you'll be able to use it by add an ar attribute to the <model-viewer> tag. Other attributes allow you to customize the WebXR AR experience, as shown in the WebXR sample on modelviewer.dev. The code sample below shows what this might look like.

<model-viewer src="Chair.glb"
ar ar-scale="auto"
camera-controls
alt="A 3D model of an office chair.">

</model-viewer>

It looks something like the embedded video shown under this heading.

Camera controls

<model-viewer> now gives full control over the view's virtual camera (the perspective of the viewer). This includes the camera target, orbit (position relative to the model), and field of view. You can also enable auto-rotation and set limits on user interaction (e.g. maximum and minimum fields of view).

Annotations

You can also annotate your models using HTML and CSS. This capability is often used to "attach" labels to parts of the model in a way that moves with the model as it's manipulated. The annotations are customizable, including their appearance and the extent to which they're hidden by the model. Annotations also work in AR.

<style>
button{
display: block;
width: 6px;
height: 6px;
border-radius: 3px;
border: 3px solid blue;
background-color: blue;
box-sizing: border-box;
}

#annotation{
background-color: #dddddd;
position: absolute;
transform: translate(10px, 10px);
border-radius: 10px;
padding: 10px;
}
</style>
<model-viewer src="https://modelviewer.dev/assets/ShopifyModels/ToyTrain.glb" alt="A 3D model of a Toy Train" camera-controls>
<button slot="hotspot-hand" data-position="-0.023 0.0594 0.0714" data-normal="-0.3792 0.0004 0.9253">
<div id="annotation">Whistle</div>
</button>
</model-viewer>
A space suit with an annotation.
A space suit with an annotation.

See the annotations documentation page for more information.

Editor

Version 1.1 introduces and hosts a <model-viewer> "editing" tool, which enables you to quickly preview your model, try out different <model-viewer> configurations (e.g. exposure and shadow softness), generate a poster image, and interactively get coordinates for annotations.

Rendering and performance improvements

Rendering fidelity is greatly improved, especially for high dynamic range (HDR) environments. <model-viewer> now also uses a direct render path when only one <model-viewer> element is in the viewport, which increases performance (especially on Firefox). Lastly, dynamically scaling the render resolution improved frame rate dramatically. The example below shows off some of these recent improvements.

<model-viewer camera-controls
skybox-image="spruit_sunrise_1k_HDR.hdr"
alt="A 3D model of a well-worn helmet"
src="DamagedHelmet.glb">
</model-viewer>
A 3D model of a well-worn  helmet.
A 3D model of a well-worn helmet.

Stability

With <model-viewer> reaching its first major version, API stability is a priority, so breaking changes will be avoided until version 2.0 is released.

What's next?

<model-viewer> version 1.0 includes the most-requested capabilities, but the team is not done yet. More features will be added, as will improvements in performance, stability, documentation, and tooling. If you have suggestions, file an issue in Github; also, PRs are always welcome. You can stay connected by following <model-viewer> on Twitter and checking out the community chat on Spectrum.


This content originally appeared on web.dev and was authored by Rob Kochman


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