This content originally appeared on DEV Community and was authored by Deepankar Bhade
The face of video/audio communication has changed dramatically due to the global pandemic. As corporations are considering video/audio conferencing as an ultimate solution to connect with remote workers / customers the affinity to provide features have gone up.
Building a feature-rich Video/audio conferencing application isn't that easy, and this is were 100ms to the rescue. In this guide we will be building a Clubhouse clone in React using 100ms React SDKs.
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Getting Started
Our Clubhouse clone will have the following features:
- Audio Call
- Changing Roles
- Realtime Chat
Prerequisites
To follow this tutorial, you must have a basic understanding of the rudimentary principles of React. React Docs is a great way to start learning react.
Setting up Project
I have created a starter project based on CRA + Tailwind. To make things easier and to help us focus on adding the core functionality i already created all UI React Components and utility functions that we will be using in the project.
git clone -b template https://github.com/100mslive/clubhouse-clone-react.git
Now that you have cloned the repo you might see a couple of folders , a brief explanation of them:
-
components
- has all UI components (Avatar , Usertile , Footer) with props and functions already setup -
icons
- has all svg icons we will be using as a React Component -
utils
- has all utility functions we will be using
Dependencies
All dependencies that we will be using are already added to the project's package.json
so doing yarn
or npm install
should install all our dependencies. We will be using the following 100ms React SDKs libraries.
-
@100mslive/hms-video-react
-
@100mslive/hms-video
Access Credentials
We will be needing token_endpoint
& room_id
from 100ms Dashboard to get these credentials you 1st need to create an account at 100ms Dashboard after your account is setup head over to the Developer Section. You can find your token_endpoint
there.
Creating Roles
Before we create a room we will create a custom app , you can find it here. Click on "Add a new App", you will be asked to choose a template choose "Create your Own".
Now click on "Create Roles" button this will open a modal were we can create our custom roles.
We will be having 3 roles in our application.
- listener - only able to listen others and can't unmute
- speaker - able to listen and speak (unmute/mute)
- moderator - able to listen and speaker , and able change other's role, muting. We will create listener's role 1st , we uncheck all publish strategies and then click on save.
Now we will create speaker
role click on "Add a new role" we will uncheck Can share video
& Can share screen
we will keep Can share audio
checked.
For the moderator
role we will do the same as speaker
and also modify it's permissions by checking Can change any participant's role
& Can mute any participant
in the permissions sections.
Now that our roles are setup we will move on to our next step by clicking 'Set up App'. You should see your custom app being created.
Awesome now that we have token_endpoint
and room_id
we will add it in our app. We will be using Custom Environment Variables for our secrets. You can run the following script to create a .env
file.
cp example.env .env
Add the token_endpoint
and room_id
to this .env
file.
// .env
REACT_APP_TOKEN_ENDPOINT=<YOUR-TOKEN-ENDPOINT>
REACT_APP_ROOM_ID=<YOUR-ROOM-ID>
Now we can start building our project.
Terminology
-
Room
- A room is the basic object that 100ms SDKs return on successful connection. This contains references to peers, tracks and everything you need to render a live a/v app -
Peer
- A peer is the object returned by 100ms SDKs that contains all information about a user - name, role, video track etc. -
Track
- A track represents either the audio or video that a peer is publishing -
Role
- A role defines who can a peer see/hear, the quality at which they publish their video, whether they have permissions to publish video/screenshare, mute someone, change someone's role.
Initializing the SDK
@100mslive/hms-video-react
provides us a flux based reactive data store layer over 100ms core SDK.This makes state management super easy. It's core features:
- Store - The reactive store for reading data using selectors. The store acts as a single source of truth for any data related to the room.
- Actions - The actions interface for dispatching actions which in turn may reach out to server and update the store.
- Selectors - These are small functions used to get or subscribe to a portion of the store.
100ms React SDK provides 3 hooks
- useHMSActions - provides core methods to alter the state of a room
join
,leave
,setScreenShareEnabled
etc. - useHMStore - provides a read-only data store to access the state-tree of the room eg.
peers
,dominantSpeaker
etc. - useHMSNotifications - provides notifications to let you know when an event occurs eg:
PEER_JOINED
,PEER_LEFT
,NEW_MESSAGE
,ERROR
.
The hmsStore
is also reactive, which means any component using the HMSStore hook will re-render when the slice of the state, it listens to, changes. This allows us to write declarative code.
To harness the power of this Data Store we will wrap our entire App component around <HMSRoomProvider />
.
If you open src/App.jsx
you can see there's two components <Join />
and <Room />
being conditionally rendered based on isConnected
variable.
- if the peer has joined the room render ->
<Room />
- if the peer hasn't joined the room render ->
<Join />
But how do we wether the peer has joined or not. This is were HMS Store's hooks come in handy. By using the selectIsConnectedToRoom
selector function to know if the peer has joined the room or not.
// src/App.jsx
import {
HMSRoomProvider,
useHMSStore,
selectIsConnectedToRoom,
} from '@100mslive/hms-video-react';
import Join from './components/Join';
import Room from './components/Room';
import './App.css';
const SpacesApp = () => {
const isConnected = useHMSStore(selectIsConnectedToRoom);
return <>{isConnected ? <Room /> : <Join />}</>;
};
function App() {
return (
<HMSRoomProvider>
<div className='page'>
<SpacesApp />
</div>
</HMSRoomProvider>
);
}
export default App;
Now if we start the server with yarn start
we should be able to see <Join />
being rendered because we haven't joined the room yet.
Joining Room
To join a room (a video/audio call), we need to call the join method on hmsActions
and it requires us to pass a config object. The config object must be passed with the following fields:
-
userName
: The name of the user. This is the value that will be set on the peer object and be visible to everyone connected to the room. We will get this from User's input. -
authToken
: A client-side token that is used to authenticate the user. We will be generating this token with the helps ofgetToken
utlity function that is in theutils
folder.
If we open /src/components/Join.jsx
we can find username
, role
as our states that are controlled by the respective inputs. Now we have Peers's username and role let's work on generating our token.
We would generate our token whenever user clicks on "Join Button" once it is generated we will call the hmsActions.joinRoom()
function and pass the token there.
We will use getToken
utility function defined in src/utils/getToken.js
it takes Peer's role
as an argument. What it does is makes a POST
request to our TOKEN_ENDPOINT
and returns us a Token.
⚠️ NOTE :
You must addREACT_APP_TOKEN_ENDPOINT
&REACT_APP_ROOM_ID
to your .env before this step.
// src/components/Join.jsx
import React, { useState } from 'react';
import Input from './Join/Input';
import JoinButton from './Join/JoinButton';
import Avatar from 'boring-avatars';
import Select from './Join/Select';
import getToken from '../utils/getToken';
import { useHMSActions } from '@100mslive/hms-video-react';
const Join = () => {
const hmsActions = useHMSActions();
const [role, setRole] = useState('speaker');
const [username, setUsername] = useState('');
const joinRoom = () => {
getToken(role)
.then((token) => {
hmsActions.join({
userName: username || 'Anonymous',
authToken: token,
settings: {
isAudioMuted: true,
},
});
})
.catch((error) => {
console.log('Token API Error', error);
});
};
return (
<div className='flex flex-col items-center justify-center h-screen'>
<Avatar size={120} name={username} />
<Input state={{ username, setUsername }} />
<Select state={{ role, setRole }} />
<JoinButton onClick={joinRoom} />
</div>
);
};
export default Join;
Now if we click on "Join" our token would be generated after which it will call hmsActions.joinRoom()
which will join us in the Room making isConnected
to true
and hence rendering <Room />
component.
For more detailed explanation refer the docs for "Join Room".
Rendering Peers
Now that we are able to join in the Room , let's work on displaying the peers who have joined the Room. To get all peers we will use selectPeers
selector function. This will return us an array of all peers in the room.
Each peer object stores the details of individual participants in the room you can refer to the interface of HMSPeer in our api-reference docs.
We will map these list of Peers were each peer would render <User />
component. This component takes peer
as a prop which would display Peer's : username
, role
.
We will also import another component <Footer />
for now it's primary use would to display the number of peers in the room. We will pass peers.length
in it's count
prop which is total of no of peers in the room.
// src/components/Room.jsx
import { selectPeers, useHMSStore } from '@100mslive/hms-video-react';
import Footer from '../components/Footer/Footer';
import User from '../components/Tile/User';
const Room = () => {
const peers = useHMSStore(selectPeers);
return (
<div className='flex flex-col pt-4'>
<div className='flex justify-between items-start'>
<div className='flex flex-wrap justify-center items-start w-full '>
{peers.map((p) => (
<User key={p.id} peer={p} />
))}
</div>
</div>
<Footer count={peers.length} />
</div>
);
};
export default Room;
Now if you try to join from different tabs you should see all Peer's tiles being rendered with their info.
Audio Controls and Leave Room
In the last step we added the <Footer />
component which is displaying the Peer's count , Leave Room button & Audio Control but clicking on it doesn't do anything. because we haven't it functionality yet.
In this section we will add methods to leave room and be able to toggle Audio on/off. If you open Footer.jsx
you can see there's a variable isLocalAudioEnabled
which will store the peer's audio/microphone status (muted/unmuted).
For the peer to leave room we call the leaveRoom
function from hmsActions
and to get peer's audio status we use selectIsLocalAudioEnabled
selector function from the store. Now if we want to toggle this audio status we will use the method setLocalAudioEnabled
from hmsActions
which takes boolean
value as param.
// components/Footer/Footer.jsx
import React from 'react';
import LeaveButton from '../Buttons/LeaveButton';
import AudioButton from '../Buttons/AudioButton';
import UserCount from '../Buttons/UserCount';
import {
useHMSActions,
useHMSStore,
selectIsLocalAudioEnabled,
} from '@100mslive/hms-video-react';
const Footer = ({ count }) => {
const hmsActions = useHMSActions();
const isLocalAudioEnabled = useHMSStore(selectIsLocalAudioEnabled);
return (
<footer className='flex h-20 bg-gray-100 fixed bottom-0 space-x-4 left-0 w-full items-center justify-center'>
<UserCount count={count} />
<AudioButton
active={isLocalAudioEnabled}
onClick={() => {
hmsActions.setLocalAudioEnabled(!isLocalAudioEnabled);
}}
/>
<LeaveButton
onClick={() => {
hmsActions.leave();
}}
/>
</footer>
);
};
export default Footer;
Now on clicking the Audio Button you should get a prompt to "Allow Microphone" after accepting it the button's color should change to blue based on the isLocalAudioEnabled
variable.
For more detailed explanation refer the docs for Mute/Unmute .
Audio Levels and Audio Status
You might have observed this when we toggle our Audio Status to unmute our Audio status on the Tiles remains muted. So how can we let other people know about our Audio Status. For this we will be using the selectIsPeerAudioEnabled
selector function which takes Peer's id
as an argument this returns us the audio status of the specific peer.
You should have observed this in Zoom , Meet , Clubhouse, Twitter Spaces that when someone is speaking his/her Tile gets highlighted based on the intensity of the speaker's audio. You can retrieve the audio level of the peer using selectPeerAudioByID
selector.
// /components/User/User.jsx
import React from 'react';
import UserTile from './UserTile';
import UserWrapper from './UserWrapper';
import UserInfo from './UserInfo';
import {
useHMSStore,
selectPeerAudioByID,
selectIsPeerAudioEnabled,
} from '@100mslive/hms-video-react';
const User = ({ peer }) => {
const level = useHMSStore(selectPeerAudioByID(peer.id)) || 0;
const audioEnabled = useHMSStore(selectIsPeerAudioEnabled(peer.id));
return (
<UserTile>
<UserWrapper level={level}>
<UserInfo audioEnabled={audioEnabled} peer={peer} />
</UserWrapper>
</UserTile>
);
};
export default User;
For more info you can refer to the docs of Audio Levels.
Change Roles
Suppose you invite someone to speak in your audio room and then things get out of hands the person starts speaking about something really absurd. This is when muting the speaker or demoting it to listener
role comes in action.
To invoke the changeRole
API we need the following things:
-
remotePeerId
: The remote peer ID whose role you want to change. -
toRoleName
: The target role name. -
force
: Whether you want to change their role without asking them or give them a chance to accept/reject.
If you open Roles.jsx
you can find the boilerplate mutePeer
and changeRole
functions added along with the UI components.
// src/components/Roles/Roles.jsx
import React from 'react';
import MenuIcon from '../../icons/MenuIcon';
import { useHMSActions } from '@100mslive/hms-video-react';
const Permission = ({ audioTrack, id }) => {
const hmsActions = useHMSActions();
const mutePeer = () => {
hmsActions.setRemoteTrackEnabled(audioTrack, false);
};
const changeRole = (role) => {
hmsActions.changeRole(id, role, true);
};
const btnClass = 'flex w-32 text-sm font-semibold hover:bg-gray-800 p-2';
return (
<div className='absolute right-0 top-0 menu-btn z-50'>
<div as='button' className='bg-gray-900 rounded-md px-1 relative group'>
<MenuIcon />
</div>
<div className='menu-items py-2 flex-col bg-gray-900 text-gray-500 rounded-md'>
<button className={btnClass} onClick={() => mutePeer()}>
Mute
</button>
<button className={btnClass} onClick={() => changeRole('listener')}>
Make Listener
</button>
<button className={btnClass} onClick={() => changeRole('speaker')}>
Mute Speaker
</button>
</div>
</div>
);
};
export default Permission;
We should only show <Permission />
to peers with roles name as 'moderator'.
// src/components/Tile/User.jsx
import React from 'react';
import UserTile from './UserTile';
import UserWrapper from './UserWrapper';
import UserInfo from './UserInfo';
import {
useHMSStore,
selectPeerAudioByID,
selectIsPeerAudioEnabled,
selectPermissions,
} from '@100mslive/hms-video-react';
import Permission from '../Roles/Roles';
const User = ({ peer }) => {
const level = useHMSStore(selectPeerAudioByID(peer.id)) || 0;
const audioEnabled = useHMSStore(selectIsPeerAudioEnabled(peer.id));
const canMute = useHMSStore(selectPermissions).mute || false;
return (
<UserTile>
{canMute ? (
<Permission id={peer.id} audioTrack={peer.audioTrack} />
) : null}
<UserWrapper level={level}>
<UserInfo audioEnabled={audioEnabled} peer={peer} />
</UserWrapper>
</UserTile>
);
};
export default User;
For more info you can refer to the docs of Change Roles.
if you have joined with the "moderator" role you should be able to change roles of "listeners" and "speakers"
Send messages
Now moving on to our final feature which is adding chat functionality. To send message we will use the action sendBroadcastMessage
and to get all messages we will use the selectMessages
selector function. Each message has the type of HMSMessage
you can refer it's interface here
If you open ChatContainer.jsx
you can see all UI components setup there , we will add sendBroadcastMessage
inside the sendMessage
function which gets on input keypress event.
// src/components/Chat/ChatContainer.jsx
import {
useHMSStore,
selectHMSMessages,
useHMSActions,
} from '@100mslive/hms-video-react';
import React from 'react';
import ChatFeed from './ChatFeed';
import ChatInput from './ChatInput';
import ChatLayout from './ChatLayout';
import Chat from './Chat';
const ChatContainer = () => {
const hmsActions = useHMSActions();
const storeMessages = useHMSStore(selectHMSMessages);
const [chatInput, setChatInput] = React.useState('');
const sendMessage = () => {
hmsActions.sendBroadcastMessage(chatInput);
setChatInput('');
};
React.useEffect(() => {
const el = document.getElementById('chat-feed');
if (el) {
el.scrollTop = el.scrollHeight;
}
}, [storeMessages]);
return (
<ChatLayout>
<ChatFeed>
{storeMessages.map((m) => (
<Chat key={m.id} msg={m} />
))}
</ChatFeed>
<ChatInput
value={chatInput}
onChange={(e) => setChatInput(e.target.value)}
onKeyPress={() => {
sendMessage();
}}
/>
</ChatLayout>
);
};
export default ChatContainer;
Now let's render <ChatContainer />
in <Room />
component.
For more info you can refer to the docs of Chats.
// src/components/Room.jsx
import { selectPeers, useHMSStore } from '@100mslive/hms-video-react';
import Footer from '../components/Footer/Footer';
import User from '../components/Tile/User';
import ChatContainer from './Chat/ChatContainer';
const Room = () => {
const peers = useHMSStore(selectPeers);
return (
<div className='flex flex-col pt-4'>
<div className='flex justify-between items-start'>
<div className='flex flex-wrap justify-center items-start w-full '>
{peers.map((p) => (
<User key={p.id} peer={p} />
))}
</div>
<ChatContainer />
</div>
<Footer count={peers.length} />
</div>
);
};
export default Room;
That's it.
Full Code on Github:
https://github.com/100mslive/clubhouse-clone-react
Have question / stuck at something? Join our Discord Server
This content originally appeared on DEV Community and was authored by Deepankar Bhade
Deepankar Bhade | Sciencx (2021-09-08T06:39:59+00:00) Building Clubhouse clone in React. Retrieved from https://www.scien.cx/2021/09/08/building-clubhouse-clone-in-react/
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