This content originally appeared on DEV Community and was authored by Ajaz
SOLID Design Principal
SOLID is an acronym for five principles of object-oriented programming and design that can help developers create more maintainable, flexible, and scalable software systems. These principles were introduced by Robert C. Martin, also known as "Uncle Bob," and have become widely accepted as best practices for software development.
1. Single Responsibility Principle (SRP)
The SRP states that a class or module should have only one reason to change. In other words, a class should have only one responsibility. This principle helps to ensure that changes to one part of a system do not affect other parts unnecessarily.
2. Open/Closed Principle (OCP)
The OCP states that software entities (classes, modules, functions, etc.) should be open for extension but closed for modification. This means that we should be able to add new functionality to a system without changing existing code. This principle encourages the use of inheritance and polymorphism to achieve this.
3. Liskov Substitution Principle (LSP)
The LSP states that objects of a superclass should be replaceable with objects of a subclass without breaking the correctness of the program. This means that a subclass should be able to substitute for its superclass without changing the behavior of the program. This principle ensures that our code is flexible and can evolve over time.
4. Interface Segregation Principle (ISP)
The ISP states that clients should not be forced to depend on interfaces they do not use. In other words, we should separate interfaces into smaller, more focused ones so that clients only need to depend on the interfaces they actually need. This principle helps to reduce coupling between components and makes the system easier to maintain and extend.
5. Dependency Inversion Principle (DIP)
The DIP states that high-level modules should not depend on low-level modules. Both should depend on abstractions. Abstractions should not depend on details. Details should depend on abstractions. This means that we should design our code so that high-level modules (such as business logic) do not depend on low-level modules (such as database access or network communication). Instead, both should depend on abstractions (such as interfaces). This principle helps to decouple components and makes the system more flexible and easier to test.
By following these five SOLID principles, we can create software that is easier to understand, maintain, and extend. These principles also help to promote good design practices and can improve the overall quality of our code.
This content originally appeared on DEV Community and was authored by Ajaz
Ajaz | Sciencx (2023-03-18T10:07:36+00:00) SOLID Principal. Retrieved from https://www.scien.cx/2023/03/18/solid-principal/
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